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813 Posts
Discussion Starter · #1 ·
Beta Date: 26 04 05
Conditions Tested Under:

GSdx9 0.6(official release) -D3D hardware mode with 2.0 pixel shaders-
SPU2 NullDriver [comp too slow to try with sound]
PADwinKeyB (12 12 2004)
Linuz Cdvdiso 0.5
USA v01.60 bios
REC

This is the trial demo which was available with 'biohazard code veronica' : no videos to skip so it goes right ingame...
The 3D looks perfect with very very minor glitches sometimes appearing on Dante's clothes... :thumb:

When I saw it was perfect looking, I knew I had to reach the castle to take some high-res shots... :wub:
Enjoy these as I don't think I'll do this twice... (took me more than 4 hours tonight to make them and believe me... controling Dante's direction @ 0.45fps with mouse isn't easy or funny...)

(btw, on a side note, just discovered that nvidia's last official whql 71.89 drivers were completely messing directX in new pc games (like PoP) for people with old gfx card like mine... so I will stay with 56.72 now...
...shame on me not having seen that before... :heh:
...and shame on nvidia releasing buggy drivers and not telling old card users... :angry: )

Enough talking, here are shots a lot of us have waited for since pcsx2 first release...
:bow: PCSX2 team :bow:
ENJOY!!!

Status:
Ingame/very slowly playable
 

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813 Posts
Discussion Starter · #3 · (Edited)
Ok, I tested DMC trial on my job's comp (athlon 64 3000+)... :innocent:

Guess what, VU rec works great... ingame & playable @ 6-10 fps... :thumb:

Here are more shots... I wasn't able to get further due to the lack of pad... at work... ;)
 

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813 Posts
Discussion Starter · #5 ·
Beta Date: 0.8.1 release SSE DEV
Conditions Tested Under:

GSdx9 0.8 (with PS3)
SPU2 NullDriver
SSSPSX pad 1.4
Cdvdpeops 1.2
USA v01.60 bios
VUREC on

With a new comp and PS2 to PC analog pad support, now it is quite playable and fighting ennemies is very nice... (hey... I'm even able to use the old 'lift & shoot' combo technique...) :p

Well, as you can see, VUREC still got big 3D bugs and a lot of times I had to reload the savestate as Dante had 'disappeared' in the background/black screen...

The console is full of '*PCSX2*: warning size(4) > 0 after unpack' error messages...

... now if only the full version would display the same 3D with gsdx9... ;)

Status:
Ingame/playable
 

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1,056 Posts
parotaku said:
Beta Date: 0.8.1 release SSE DEV
Conditions Tested Under:

GSdx9 0.8 (with PS3)
SPU2 NullDriver
SSSPSX pad 1.4
Cdvdpeops 1.2
USA v01.60 bios
VUREC on

With a new comp and PS2 to PC analog pad support, now it is quite playable and fighting ennemies is very nice... (hey... I'm even able to use the old 'lift & shoot' combo technique...) :p

Well, as you can see, VUREC still got big 3D bugs and a lot of times I had to reload the savestate as Dante had 'disappeared' in the background/black screen...

The console is full of '*PCSX2*: warning size(4) > 0 after unpack' error messages...

... now if only the full version would display the same 3D with gsdx9... ;)

Status:
Ingame/playable

is that the 64 bit version of pcsx2?
 

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813 Posts
Discussion Starter · #10 ·
Beta Date: 03 July 2005 Linuz GT3Fix
Conditions Tested Under:

GSdx9 0.9
SPU2 NullDriver
SSSPSX pad 1.5
Cdvdpeops 1.2
USA v01.60 bios
REC

Nothing new... just a little less spikey, not a lot...

Status:
Ingame/playable
 

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813 Posts
Discussion Starter · #11 ·
Beta Date: 09 July 2005
Conditions Tested Under:

GSdx9 0.9
SPU2 NullDriver
SSSPSX pad 1.5
Cdvdpeops 1.2
USA v01.60 bios
REC

Looking perfect again in REC... but 2-3 fps
VUREC is messy like usual... but 7-10 fps
oO

Status:
Ingame/playable
 
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