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350 Posts
Discussion Starter #1
Beta Date: 21 06 05 (saqibs beta)
Conditions Tested Under:

GSdx (SSE2) 0.9 – PS2.0 - (D3D - Ps 2.0 , linear texture filtering) [25 06 2005]
Gigaherz SPU2 0.6 [22 06 2005]
SSSPSX PAD Plugin 1.5
P.E.O.P.S. CDVD 1.2
DEV9null Driver 0.2
USBnull Driver 0.3
FireWireNull Driver 0.4
Europe v01.90(23/06/2003) Console
Recompiler

Playable, but spikey! also i get this error when ingame:
mlRpcQueueSetData : Queue is full!
mlRpcQueueSetData : Queue is full!
mlRpcQueueSetData : Queue is full!
mlRpcQueueSetData : Queue is full!
.............etc

Status:
Playable
 

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5,442 Posts
Beta Date: 21 07 2005 [CVS]
Conditions Tested Under:


GSdx9 0.6 SSE2 [09 01 2005]
SSSPSX PAD Plugin 1.6 [25 06 2005]
P.E.Op.S CDVD Driver 1.2 - IOCTL,D:\,Thread,1|0,0,0|1,0|0 [14 05 2005]
USBnull Driver 0.4 [14 05 2005]
P.E.Op.S. SPU2 DSound Driver 1.2 - 1,3,0,0|0,0|0,0,0,0 [25 12 2004]
DEV9null Driver 0.3 [14 05 2005]
FWnull Driver 0.4 [16 05 2005]
Europe v01.90(23/06/2003) Console
vuREC | rCache 0 | Console 1 | Patches 0

Improvements: No more spikey, No more ingame "queue is full"errors.
Tricks used: Working great if you use gsdx9 0.6
Observations:GSdx9 0.9 is showing graphical errors. Videos/cutscenes are garbled with this cvs (Refraction's last builds were fine).

Status
Playable (between 10-20 fps)
 
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