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Devil May Cry 3 [SLPM 65880] (J)

344 Views 2 Replies 2 Participants Last post by  General Plot
Beta Date: 26 04 05
Conditions Tested Under:

GSdx (SSE2) 0.6 - PS3.0 - Hardware mode [17 04 2005]
SPU2 Null Driver 0.3 [who knows :p]
SSSXPSX Pad plugin 1.4 [9/1/2005]
Linuzappz ISO CDVD Driver 0.5 [26 04 2005]
DEV9null Driver 0.2 [17 12 2004]
USBnull Driver 0.3 [17 12 2004]
FireWireNull Driver 0.4 [27 02 2005]
Europe v01.60(04/10/2001) Console
REC

Almost playable,ingame graphics were fixed with this beta,but still some nasty issues like that background copy showing on screen oO .If it wasnt for that,it would be quite perfect :).Also there is a black gap at the bottom of the screen,so the whole thing is not positioned correctly :p
Videos work fine,but have those pauses,no idea whats causing them(running an image)
Here are some shots ...couldnt upload the video cause the stupid thing limits each attachment to 1mb :p
Great work team :)

Status
Playable
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Devil May Cry 3 [SLPM 65880] (U)

Beta Date: 05 07 05
Conditions Tested Under:

GSdx (SSE2) 0.9 - PS1.4 - Hardware mode - LTF [03 07 2005]
SPU2 Null Driver 0.5 []
SSSXPSX Pad plugin 1.6 [27 06 2005]]
P.E.Op.S. CDVD Driver 1.2 [14 05 2005]
DEV9null Driver 0.3 [14 05 2005]
USBnull Driver 0.4 [14 05 2005]
FWnull Driver 0.4 [16 05 2005]
Europe v01.90(23/06/2003) Console
REC

Reaches ingame as usual,and the usual gfx bugs :p
Now it loops with "mlRpcQueueSetData : Queue is full!" endlessly when ingame

Status
Ingame
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Beta Date: 14 August 2005 (Ref SPU2-fixed beta)
Conditions Tested Under

GSDX9 (SSE2) 0.9 - win,D3D,PS1.4/PS2.0 [25 07 2005]
spu2peops 25.12.04
SSSPSX PAD plugin 1.6
Cdvdpeops 1.2
DEV9null Driver 0.3 [14 05 2005]
FWnull Driver 0.4 [16 05 2005]
USA v01.70 BIOS
VURecompiler - no patches​

Goes in game, PS1.4 causes character and enemies to appear as fogs, fixed by using PS 2.0. Playable spees of 1-1.5 fps.

Status
Playable
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1 - 3 of 3 Posts
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