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Discussion Starter · #1 ·
Odd question, and not sure if it's possible to do this.

Let's say I'm trying to get a game to run at about 80 FPS, just because it's sort of slow otherwise. Okay, manual set the FPS limit to 80, probably run around that range -- all is well and good. However, the audio tends to be really sped up too.

For some reason, I'm thinking there was either a plug in or some set of options you could use to get the sound to play at one rate that wasn't tied to the rest of the FPS. Is this even possible, or am I crazy?
 

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you can use EternalSPU, it still speeds up with the game, but doesn't change pitch like the internal plugin does.
 
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