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Dead or Alive 2 [SCES 50003] (E)

861 views 3 replies 2 participants last post by  CKemu 
#1 ·
Beta Date: 17 04 05
Conditions Tested Under:

GSdx (SSE2) 0.6 - PS2.0 - Hardware mode [17 04 2005]
P.E.Op.S. SPU2 DSound Driver 1.2 [25 12 2004]
PADwinKeyB Driver 0.8 [12 12 2004]
P.E.Op.S. CDVD Driver 1.2 [29 03 2005]
DEV9null Driver 0.2 [17 12 2004]
USBnull Driver 0.3 [17 12 2004]
FireWireNull Driver 0.4 [27 02 2005]
Europe v01.90(23/06/2003) Console
REC

Never has gotten beyond Frame 296. Afaik it's an SPU2 bug, but well, most of you know the saga of this game ;)

Block Dump (1.64MB)

Status
Nothing
 
#2 ·
If run thru IDA, it crashes at following EPC:


PCSX2 14.04.05

.text:004A5528 mov [esp+28h+var_28], offset aBiosCallA0SXXX ; "Bios call a0: %s (%x) %x,%x,%x,%x\n"
...
.text:004A55B5 sub eax, 403FFE80h ; red means IDA doesn't like that piece of code
If that's a float, it's a pretty fishy value: 2.99991
:???:
...
.text:004A55E4 mov edx, [ecx+ebx] ; here it crashes
...
.text:004A569E mov [esp+28h+var_28], offset aBiosCallB0SXXX ; "Bios call b0: %s (%x) %x,%x,%x,%x\n"


Maybe someone can take a look at R3000A.c ?

=============================================

How did you know about the SPU problem?
Here is a patch to trade the crash against a cputlbmiss :rolleyes:

// 7a51f86e.pnach
gametitle= DOA 2 PAL SCES50003
comment= patch by nachbrenner.pcsx2.net
//skip init sound
patch=0,EE,002b88a8,byte,00000000
 
#3 ·
Beta Date: 02 07 2005 [Refraction Beta 2]
Conditions Tested Under:

GSdx9 (SSE2) 0.9 - win,D3D,PS2.0,LTF [01 07 2005]
PADwinKeyb Driver 0.9 [14 05 2005]
P.E.Op.S CDVD Driver 1.2 - IOCTL,D:\,Thread,1|0,0,0|1,0|0 [14 05 2005]
USBnull Driver 0.4 [14 05 2005]
P.E.Op.S. SPU2 DSound Driver 1.2 - 1,3,0,0|0,0|0,0,0,0 [25 12 2004]
DEV9null Driver 0.3 [14 05 2005]
FWnull Driver 0.4 [16 05 2005]
Europe v01.90(23/06/2003) Console
eeREC | rCache 0 | Console 1 | Patches 1

Worse than ever now, crash's after 3 frames :D (Actually physically closes PCSX2 / console.

Status
Nothing
 
#4 ·
Beta Date: 22 07 2005 [Refraction Beta 02]
Conditions Tested Under:

GSdx9 (SSE2) 0.9 - win,D3D,PS2.0,LTF [25 07 2005]
SSSPSX PAD Plugin 1.6 [25 06 2005]
P.E.Op.S CDVD Driver 1.2 - IOCTL,D:\,Thread,1|0,0,0|1,0|0 [14 05 2005]
USBnull Driver 0.4 [14 05 2005]
P.E.Op.S. SPU2 DSound Driver 1.2 - 1,3,0,0|0,0|0,0,0,0 [25 12 2004]
DEV9null Driver 0.3 [14 05 2005]
FWnull Driver 0.4 [16 05 2005]
Europe v01.90(23/06/2003) Console
eeREC | rCache 0 | Console 1 | Patches 0

Same results as ever, though booting via run>execute does seemingly make the game read further... :eyespin:

Status
Nothing
 
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