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· From Love and Limerence
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6,584 Posts
Your GPU is incredibly weak (isn't that an onboard GPU too?), and likely the bottleneck at this point, so unless they had onboard (Intel) video or something, it's no surprise that some weaker systems pull ahead a little.

Also, I think software rendering is slower (in most cases) because it puts even more load onto the CPU.
 

· From Love and Limerence
Joined
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6,584 Posts
I think I got best results with that game using GSdx in hardware rendering. I also had to keep the internal resolution at 1400x1050 or lower (1600x1200 was a bit slow, and 2048x1536 was slightly choppy in fights), so the game is GPU limited too. I'd almost guarantee that's what's slowing you down at this point. Use GSdx in hardware mode, and keep the resolution at native.
 
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