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Discussion Starter · #1 ·
For a while, I was trying OpenGL2 drivers because that's what it seemed that I was supposed to use, but I always ended up with weird graphics issues or lag when I know I shouldn't have it.

Then I decided to use Pete's D3D Driver 1.1.77, and I can completely max every single setting on a ATI Mobility Radeon X1300 on a 2006 laptop, and never drop below 59 FPS.

I guess I'm just interested in why people seem to advise using OpenGL2, when the D3D drivers seem to work so much better.

Any feedback on this?
 

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because the opengl 2 plugin IS FUNCTIONALLY AND COMPATIBILITY WISE BETTER than the 1.77 plugins.
 

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From Love and Limerence
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Let me elaborate on that some.

Are you sure you shouldn't have that lag? If the system you tried it on was that same laptop, yes, the lag is normal. The X1300 is a joke (I think it's integrated, but it's a joke anyway). Sure, it may be better than Intel's offerings (I think, shows how much I care with keeping up with IGPs), but it's weak either way. That's my point. Your GPU is too weak to use the OpenGL 2 plug-in to it's fullest, so of course one that does work full speed will net you better results.

The Direct3D plug-in is pretty inaccurate. You don't even get past the main menu in Final Fantasy IX without seeing it fail on the accuracy. Sure, it's only one example, but being the main game I play via ePSXe, it didn't take me long to figure out it was inaccurate.

if it works better for you, then use it, but to answer your question, well, Squall-Leonhart did. People say it's better because it is.
 

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Discussion Starter · #4 ·
Let me elaborate on that some.

Are you sure you shouldn't have that lag? If the system you tried it on was that same laptop, yes, the lag is normal. The X1300 is a joke (I think it's integrated, but it's a joke anyway). Sure, it may be better than Intel's offerings (I think, shows how much I care with keeping up with IGPs), but it's weak either way. That's my point. Your GPU is too weak to use the OpenGL 2 plug-in to it's fullest, so of course one that does work full speed will net you better results.

The Direct3D plug-in is pretty inaccurate. You don't even get past the main menu in Final Fantasy IX without seeing it fail on the accuracy. Sure, it's only one example, but being the main game I play via ePSXe, it didn't take me long to figure out it was inaccurate.

if it works better for you, then use it, but to answer your question, well, Squall-Leonhart did. People say it's better because it is.

That's just so weird to me. :/

I run OpenGL2 on the most basic of settings and I still get render lag in battles and artifacts on characters.

On D3D, these are my settings:

Plugin: Pete's D3D Driver 1.1.77
Author: Pete Bernert
GFX card: ATI Mobility Radeon X1300 (Omega 3.8.442)

Resolution/Color:
- 640x480 Window mode

Textures:
- R8G8A8A8
- Filtering: 4
- Hi-Res textures: 1
- VRam size: 0 MBytes

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 3
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware

Misc:
- Scanlines: off [0]
- Unfiltered FB: on
- Dithering: off
- Screen smoothing: on
- Full vram: on
- Game fixes: off [00000001]


And I don't go below 59 FPS.

But ah well.
 

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God of Douchebagness™
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your drivers could be part of the problem.
 

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Discussion Starter · #6 ·
your drivers could be part of the problem.
Very realistic possibility.

Dell, being the crappy piece of crap that it is, doesn't upgrade their drivers - and their hardware won't accept the standard drivers for the X1300, and so I was forced to go with the Omega ones. Naturally, they're not perfect so maybe there's some issues in there.

Not really a 'problem', I mean, ePSXe runs fantastic no matter which way I split it.
 

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ugh...

Let me elaborate on that some.

Are you sure you shouldn't have that lag? If the system you tried it on was that same laptop, yes, the lag is normal. The X1300 is a joke (I think it's integrated, but it's a joke anyway). Sure, it may be better than Intel's offerings (I think, shows how much I care with keeping up with IGPs), but it's weak either way. That's my point. Your GPU is too weak to use the OpenGL 2 plug-in to it's fullest, so of course one that does work full speed will net you better results.

The Direct3D plug-in is pretty inaccurate. You don't even get past the main menu in Final Fantasy IX without seeing it fail on the accuracy. Sure, it's only one example, but being the main game I play via ePSXe, it didn't take me long to figure out it was inaccurate.

if it works better for you, then use it, but to answer your question, well, Squall-Leonhart did. People say it's better because it is.

instead of bashing his hardware why don't you try and help him decide? You're NEVER supposed to have lag so idk wtf you were talkin about. and no open gl is slow as piss... always even on my desktop i get up to 2000 frames with d3d and maybe 200 on opengl and I have all the latest drivers straight from nvidia and I've had similar problems on ever platform I've tried this emulator on... the D3D plugins don't have as much customization.. you can't use custom shaders or anything which kind of makes me sad... but I would advise you any day to use D3D over open gl cause it looks nicer... and runs a whole lot smoother.

Let me elaborate on that some.

Are you sure you shouldn't have that lag? If the system you tried it on was that same laptop, yes, the lag is normal. The X1300 is a joke (I think it's integrated, but it's a joke anyway). Sure, it may be better than Intel's offerings (I think, shows how much I care with keeping up with IGPs), but it's weak either way. That's my point. Your GPU is too weak to use the OpenGL 2 plug-in to it's fullest, so of course one that does work full speed will net you better results.

The Direct3D plug-in is pretty inaccurate. You don't even get past the main menu in Final Fantasy IX without seeing it fail on the accuracy. Sure, it's only one example, but being the main game I play via ePSXe, it didn't take me long to figure out it was inaccurate.

if it works better for you, then use it, but to answer your question, well, Squall-Leonhart did. People say it's better because it is.

also.... its not because the plugin is so much better... I tried the same thing with other opengl plugins and pete's old open gl that works just like the d3d versions and they all run at the same slow speed hitting frames in the thousands and then having to worry that you're frames will drop below playability is pretty damn bad
 
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