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Discussion Starter #1
Rather than have the compatibility list thread full of these, let's have a new thread dedicated to it! So, here are the rules:

1. There are two types of logs that Cxbx outputs: Xbe and kernel logs (Xbe.txt and KrnlDbg.txt, respectively). Please specify what log(s) you are posting.

2. DO NOT post a kernel log from a release build! Only post kernel logs you are using a debug build (it will have the word "Trace" in the title). Release builds do not output any information in the kernel log so posting it makes it useless.

3. Tell us what version of Cxbx you are using to generate these logs (if you are using a sourceforge beta build, tell us what revision too).

4. Check to see if a log of your game using the same Cxbx version has not been posted before doing so. For instance, we get tons of Midtown Madness 3 logs posted over and over again!

If any particular log catches my interest, I'll see if I can get that game and work on it to see what happens.

Shogun.
 

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Using latest Cxbx revision (153) from
Baldur's Gate: Dark Alliance
Recieved Exception Code 0xC0000005 @ EIP := 0x100162BB
Beyond Good & Evil
* EmuD3DDeferredTextureState was not found!
Blade II
Recieved Exception Code 0xC0000005 @ EIP := 0x00000017
Blood Omen 2 - has same problem like UFC Tapout, (after some seconds default.exe not responding, KrnlDebug saved partially) release build shows this
Recieved Exception Code 0xC0000005 @ EIP := 0x752A67D9
Call of Duty 2: Big Red One
* EmuD3DDeferredTextureState was not found!
Call of Duty 3
Recieved Exception Code 0xC0000005 @ EIP := 0x004C7A0D
Call of Duty: Finest Hour
Recieved Exception Code 0xC0000005 @ EIP := 0x00000002
Crash 'n' Burn
* EmuD3DDeferredTextureState was not found!
Far Cry Instincts
Recieved Exception Code 0xC0000005 @ EIP := 0x002B9FE3
FlatOut
Recieved Exception Code 0xC0000005 @ EIP := 0x001B6028
Half-Life 2
Recieved Exception Code 0xC0000005 @ EIP := 0x00026077
Hitman: Blood Money
Recieved Exception Code 0xC0000005 @ EIP := 0x6C22984F
Hitman: Contracts
Recieved Exception Code 0xC0000005 @ EIP := 0x001EAD79
Hitman 2: Silent Assassin
Recieved Exception Code 0xC0000096 @ EIP := 0x000F72D1
Medal of Honor European Assault
Recieved Exception Code 0xC0000005 @ EIP := 0x00000091
Recieved Exception Code 0xC0000005 @ EIP := 0x0000009F
Medal of Honor Rising Sun
Recieved Exception Code 0xC0000005 @ EIP := 0x00000091
Recieved Exception Code 0xC0000005 @ EIP := 0x0000009F
Painkiller: Hell Wars
* EmuD3DDeferredTextureState was not found!
Prince of Persia: The Sands of Time
Recieved Exception Code 0xC0000005 @ EIP := 0x0036A640
Prince of Persia: The Two Thrones
Recieved Exception Code 0xC0000005 @ EIP := 0x004E6D0D
Prince of Persia: Warrior Within
Recieved Exception Code 0xC0000005 @ EIP := 0x0049445D
Serious Sam
Recieved Exception Code 0xC0000005 @ EIP := 0x00000091
Recieved Exception Code 0xC0000005 @ EIP := 0x0000009F
Spy Hunter
Recieved Exception Code 0xC0000005 @ EIP := 0x00013009A
Street Racing Syndicate
Recieved Exception Code 0xC0000005 @ EIP := 0x002CECBD
Wreckless: The Yakuza Missions
Recieved Exception Code 0xC0000005 @ EIP := 0x000FF135
 

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Ninja Gaiden Black tested on svn153debug
Code:
EmuMain (0xD1C): Received Fatal Message:
*EmuD3DDeferredTextureState was not found!
Both Xbe.txt and Kernel debug in archive
 

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Discussion Starter #6
@everyone except Chrono: I appreciate the input but please (as I stated above):

Tell us what version of Cxbx you are using to generate these logs (if you are using a sourceforge beta build, tell us what revision too).

Thanks.
 

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CXBX SVN 153 Debug version

GTA III
IDirect3D8::CreateDevice failed (Invalid Call)
GTA Vice City
IDirect3D8::CreateDevice failed (Invalid Call)
They are from 5652 XDK.
 

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blueshogun96 sorry, added version Info
 

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Discussion Starter #11
@matich, Hmmm, I'm assuming you are using the PAL version, correct? I made a dirty hack for the NTSC version, so my next update I'll add a proper fix. Sorry about that :(

Btw, did you add changes to the Cxbx source? I noticed the debug output from your last post was more informative (told us what functions the crash occurred in).

EDIT: Now that I take a closer look, I have no idea what the problem is! Are you able to get in-game or does nothing render after that? Did Cxbx do an EIP trace?
 

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Discussion Starter #13
>Btw, did you add changes to the Cxbx source?

No, I changed only project files.
download changed files

"Futurama bug" video
It says I can't download the file because it requires a paid subscription to rapidshare.

About the Futurama bug, Nisse says that happens because the shadow material is somehow used on the model instead of the normal material. I thought he fixed it, but I guess not.
 

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Jet Set Radio Furture

Revieved exception code 0xC0000005 @ EIP := 0x00000002


i didnt know whitch ones to put so i put both and when i start the game it just comes up then go back down in a instant and i will be very happy if u fix it
 

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Can we make an eboot for xbox games so we can play them on psp like they make eboot for ps1 games?
And xbox games are pretty big so If they could be smaller to put on psp.....
Ps1 games are around 10MB to 200MB.
 

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Can we make an eboot for xbox games so we can play them on psp like they make eboot for ps1 games?
And xbox games are pretty big so If they could be smaller to put on psp.....
Ps1 games are around 10MB to 200MB.
the first X-box hardware is stornger then the PSP,even the PS2 and GC,
an emulation required stornger hardware then the original one,
so on the PSP it's not possible,even if the emulator will be able to load 100% of the first X-box games.
 

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Can we make an eboot for xbox games so we can play them on psp like they make eboot for ps1 games?
And xbox games are pretty big so If they could be smaller to put on psp.....
Ps1 games are around 10MB to 200MB.
Not really possible at all. The PS1 and PSP share a somewhat similar architecture so emulating the PS1 on the PSP is pretty easy I imagine. On the other hand, the Xbox uses x86 and the PSP uses some variant of RISC. Not to mention the general lack of horsepower when comparing PSP to Xbox.
 

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Discussion Starter #20 (Edited)
Not really possible at all. The PS1 and PSP share a somewhat similar architecture so emulating the PS1 on the PSP is pretty easy I imagine. On the other hand, the Xbox uses x86 and the PSP uses some variant of RISC. Not to mention the general lack of horsepower when comparing PSP to Xbox.
Actually, getting PSX to run on a PSP was rather difficult speed wise.

stefanoklanja, let's stay on topic. This is a thread for posting log files. Questions of this should be asked in a new thread.

Revieved exception code 0xC0000005 @ EIP := 0x00000002


i didnt know whitch ones to put so i put both and when i start the game it just comes up then go back down in a instant and i will be very happy if u fix it
Most of the stuff needed for this game to work has been added/fixed. It still doesn't play yet so don't get your hopes up yet.
 
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