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Discussion Starter · #1 ·
First of all, please forgive me if this question has already been addressed elsewhere in this forum. I have searched for several days, but have not found any information that fixed my problem. I am running ePSXe v1.4 and trying to play the NTSC version of FF9. I am currently on disc 1, right before the crash (right after the scene with Brahne, Zorn, and Thorn, after the kidnapping of Garnet). Right at this point, ePSXe crashes every time (I've tried loading from both a save state and a memory card). I had a similar problem with trying to start a new game (ePSXe would crash right after selecting the New Game option), but was able to get around it with a saved game. Does anyone have a clue as to what the problem might be? Most other games seem to work pretty well.


System
-----------------------------------

PIII 800
512 MB RAM
NVIDIA GeForce 2 GTS 32MB (latest drivers installed)
SoundBlaster Live! Value (latest drivers installed)
Microsoft Sidewinder Freestyle Pro
Windows XP Professional
DirectX 8.1


Graphics
-----------------------------------
Pete's OpenGL Driver 1.55
Window mode 800x600x32
Change desktop settings: off
Keep psx aspect ratio: off
Texture quality: R8 G8 B8 A8
Filtering: 6
Caching Type: 3
Use FPS limit: 60 FPS
Off-screen drawing: 3
Framebuffer textures: 2
Alpha multipass: on
Mask bit: on
Advanced blending: on
Scanlines: off
Line mode: off
Unfiltered framebuffer updates: on
Color dithering: off
Full VRam primitives: on
Special game fixes: on (G4 polygon cache)


Sound
-----------------------------------
Pete's DSound Audio Driver 1.11
Enable XA playing: on
Change XA pitch: off
Slow timer updates: on
Use SPU IRQ queue: on


CDROM
-----------------------------------
Internal ePSZe W2K CDR


Misc
-----------------------------------
Enable sound: on
Enable MDEC XA: on
Enable CDDA: on
Enable XA read: on
SPU IRQ always on: off
Accurate CDR timing: off
Disable CDROM status: off
Pad 1 type: Digital Only
Country: NTSC
MDECs: on
MDEC timing: on
SIO irq always enabled: off
 

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Discussion Starter · #3 ·
Thanks for the input. I made the following changes to my configuration:


Sound
-----------------------------------
Pete's DSound Audio Driver 1.12
Misc: High Compatibility Mode (1)
SPU IRQ: off


Misc
-----------------------------------
SPU IRQ always on: on


Unfortunately, I'm still getting the crash. Any other ideas?
 

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1,246 Posts
Geez..I really dunno...you have already tried all the best I could say.
maybe your cd's scratched?
try to make an iso...
(and enable the spu irq in pete's dsound too..The spu irq isn't really that essential btw)
try pressing f4 too...maybe?
And set the pad to digital only
 

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Hey I'm new but I have a similar problem it crashes on the first and last .str's(movies) it might be that they put some sort of protection coding on it that only a playstation can read. Maybe that can be fixed some how but I'm probably wrong about this.
 

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Discussion Starter · #9 ·
Thank you for the input. I tried changing the input setting to Digital/Analog, but still got the crash. I also tried an ISO image, and it crashed on that as well. Finally, I tried F4, but it didn't help.

I was able to get around the problem by saving state right before the crash, disabling MDECs (but not MDEC timing), and then re-enabling MDECs after I got control back. The only problem with this is that I had about 5 minutes of black screen before the game started back up again. Kind of annoying, but at least I can play again. :)
 

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Discussion Starter · #11 ·
Again, I apologize in advance if this question has been answered previously in this forum. I have run into what might be a related issue. Right before arriving at Lindblum on disc 1, the game switches to an MDEC, only nothing happens (i.e. all I see is a black screen with no music). The strange thing is that the FPS counter freezes for about 5 seconds, and then it starts fluctuating again like everything is normal. I've read some of the posts about this possibly being caused in other places by using save states, so I tried just loading from a memcard and it still "froze" (I had to go back to v1.0.1 because there are 4 MDECs before that, and it always crashes on at least 2 of them in v1.4, but it seems to work in v1.0.1). I've tried everything I can think of (including disabling MDECs), but nothing seems to help. Anyone have any clues as to what could cause this?


System
-----------------------------------

PIII 800
512 MB RAM
NVIDIA GeForce 2 GTS 32MB (latest drivers installed)
SoundBlaster Live! Value (latest drivers installed)
Microsoft Sidewinder Freestyle Pro
Windows XP Professional
DirectX 8.1


Graphics
-----------------------------------
Pete's OpenGL Driver 1.56
Window mode 800x600x32
Change desktop settings: off
Keep psx aspect ratio: off
Texture quality: R8 G8 B8 A8
Filtering: 6
Caching Type: 3
Use FPS limit: 60 FPS
Off-screen drawing: 3
Framebuffer textures: 2
Alpha multipass: on
Mask bit: on
Advanced blending: on
Scanlines: off
Line mode: off
Unfiltered framebuffer updates: on
Color dithering: off
Full VRam primitives: off
Special game fixes: on (G4 polygon cache)


Sound
-----------------------------------
Pete's DSound Audio Driver 1.12
Enable XA playing: on
Change XA pitch: off
Misc: High Compatibility Mode (1)
SPU IRQ: off


CDROM
-----------------------------------
Internal ePSZe W2K CDR


Misc
-----------------------------------
Enable sound: on
Enable MDEC XA: on
Enable CDDA: on
Enable XA read: on
SPU IRQ always on: on
Accurate CDR timing: off
Disable CDROM status: off
Pad 1 type: Digital/Analog
Country: NTSC
MDECs: on
MDEC timing: on
SIO irq always enabled: off
 

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Discussion Starter · #13 ·
I tried it with Eternal's SPU Plugin 1.10 (default settings), and I enabled SIO IRQ in the game (note that I can't use "Always enable SIO IRQ" because it causes the game to freeze on boot). Unfortunately, it sill froze in 1.0.1 (from a memcard) and 1.4 (from a save state).

I also noticed that I can't edit properties of the Eternal SPU plugin - whenever I open the properties, ePSXeCutor crashes when I try to close the configuration dialog, and the settings don't get saved.
 
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