First off... computer specs... not sure if this is sufficient amount of info...
Labtop
Windows Vista Home Premium
Service Pack 1
Intel Core 2 Duo CPU
1.83GHz
2.00GB RAM
First of all, is Eternal SPU Plugin 1.41 still available? I've only been able to find Eternal SPU Plugin 1.50 and I believe in some topics it stated 1.41 had better compatibility rates with FFVII. If it is still available would someone post a link for me please? If 1.50 is the only version available could I get some advice on the settings, because currently a number of attacks, spells, and summons sound... strange along with moving the pointer/cursor/finger/whatever you want to call it. My current settings for it are:
Eternal SPU Plugin 1.50
Audio device: DirectSound
Buffer size:22 or 80
Audio out method: Thread
[ ] Show realtime config window
[X] Wait for XA buffer is free
[ ] Cache VAG decode
Fine tune: 0
Reverb: Neill's
[X] Update before accessing register
[ ] SPU IRQ - Wait CPU action
[ ] SPU IRQ - Force interruption flag7
I've tried multiple settings like checking and unchecking different combinations along with putting in random buffer sizes...
Second of all, I'm not sure if it has to do with my computer specs, but it most likely is... Whenever I cast a spell that makes a large (white/bright?)sphere-like explosion, ex: Lightning 3/ Bahamut ZERO, it causes noticeable lag, but nothing horrendous. I managed to ignore it for a while, but it's getting annoying. The plugin and settings I'm using is:
Plugin: Pete's DX6 D3D Driver 1.1.77
Author: Pete Bernert
GFX card: Mobile Intel(R) 965 Express Chipset Family
Resolution/Color:
- 1280x800 Fullscreen - [32 Bit]
Textures:
- R8G8A8A8
- Filtering: 4
- Hi-Res textures: 2
- VRam size: 0 MBytes
Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 3
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware
Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: off
- Full vram: on
- Game fixes: on [00000001]
Also I've seen lots of suggestions for fixing those green, cyan, violet, red? (I get all those colors) lines, but I still see the lines... might have skimmed too much, but wouldn't mind some advice for this too.
Labtop
Windows Vista Home Premium
Service Pack 1
Intel Core 2 Duo CPU
1.83GHz
2.00GB RAM
First of all, is Eternal SPU Plugin 1.41 still available? I've only been able to find Eternal SPU Plugin 1.50 and I believe in some topics it stated 1.41 had better compatibility rates with FFVII. If it is still available would someone post a link for me please? If 1.50 is the only version available could I get some advice on the settings, because currently a number of attacks, spells, and summons sound... strange along with moving the pointer/cursor/finger/whatever you want to call it. My current settings for it are:
Eternal SPU Plugin 1.50
Audio device: DirectSound
Buffer size:22 or 80
Audio out method: Thread
[ ] Show realtime config window
[X] Wait for XA buffer is free
[ ] Cache VAG decode
Fine tune: 0
Reverb: Neill's
[X] Update before accessing register
[ ] SPU IRQ - Wait CPU action
[ ] SPU IRQ - Force interruption flag7
I've tried multiple settings like checking and unchecking different combinations along with putting in random buffer sizes...
Second of all, I'm not sure if it has to do with my computer specs, but it most likely is... Whenever I cast a spell that makes a large (white/bright?)sphere-like explosion, ex: Lightning 3/ Bahamut ZERO, it causes noticeable lag, but nothing horrendous. I managed to ignore it for a while, but it's getting annoying. The plugin and settings I'm using is:
Plugin: Pete's DX6 D3D Driver 1.1.77
Author: Pete Bernert
GFX card: Mobile Intel(R) 965 Express Chipset Family
Resolution/Color:
- 1280x800 Fullscreen - [32 Bit]
Textures:
- R8G8A8A8
- Filtering: 4
- Hi-Res textures: 2
- VRam size: 0 MBytes
Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 3
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware
Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: off
- Full vram: on
- Game fixes: on [00000001]
Also I've seen lots of suggestions for fixing those green, cyan, violet, red? (I get all those colors) lines, but I still see the lines... might have skimmed too much, but wouldn't mind some advice for this too.