All other games seem to work just fine, but with Legacy of Kain: Blood Omen, it plays the opening game developer movies and gets to the start game, options etc screen and just sits there, no buttons I push do anything with Peops new version. With the new OpenGL plugin by Pete it gets that far and just plays the opening cinematic over and over when I push any buttons.
My system is:
AMD Athlon XP 2300+
1024mb RAM
Radeon 9600pro 256mb Vram
PeoPs config info:
Plugin: P.E.Op.S. Soft Driver 1.1.16
Author: Pete Bernert and the P.E.Op.S. team
Resolution/Color:
- 800x600 Fullscreen - [32 Bit]
Stretch mode: 9
Dither mode: 2
Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto
Misc:
- Scanlines: disabled
- Game fixes: on [00000004]
OpenGL settings:
Plugin: Pete's OpenGL2 Driver 2.6
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9600 x86/MMX/3DNow!/SSE
Resolution/Color:
- 800x600 Fullscreen - NO desktop changing
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off
- No render-to-texture: off
- Filtering: 0
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 0 MBytes
Framerate:
- FPS limitation: off
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 0
- Framebuffer effects: 1
- Framebuffer uploads: 0
Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 1/4
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00000007]
The game seems to run smooth up to this point.
My system is:
AMD Athlon XP 2300+
1024mb RAM
Radeon 9600pro 256mb Vram
PeoPs config info:
Plugin: P.E.Op.S. Soft Driver 1.1.16
Author: Pete Bernert and the P.E.Op.S. team
Resolution/Color:
- 800x600 Fullscreen - [32 Bit]
Stretch mode: 9
Dither mode: 2
Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto
Misc:
- Scanlines: disabled
- Game fixes: on [00000004]
OpenGL settings:
Plugin: Pete's OpenGL2 Driver 2.6
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9600 x86/MMX/3DNow!/SSE
Resolution/Color:
- 800x600 Fullscreen - NO desktop changing
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off
- No render-to-texture: off
- Filtering: 0
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 0 MBytes
Framerate:
- FPS limitation: off
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 0
- Framebuffer effects: 1
- Framebuffer uploads: 0
Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 1/4
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00000007]
The game seems to run smooth up to this point.