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Discussion Starter #1
The FSAA 2*2 and 2*2(LOD bias) in OGL properties confuses me..
Some nice explaination would be appreciated...thanks in advance
PS ..as for me didn't notice any difference while playing game
My spec:
AMD [email protected] GForce MX..driver 6.50..DirertX7.0a..Win98SE
 

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FSAA tends to make textures blurry, esp those in the distance.
The Level of Detail Bias makes textures less burry while in FSAA by sampling them at a higher detail(a bit slower)
 
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