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Hi folks,

I've been absent working on Majora's Mask (great game, very hard) and have now moved on to the Chronicles. The configuration list is all screwy for some reason, and I've seen very few posts on this topic in my searches. So here goes:

From what I have read, the only palatable (no pun intended) graphics option is Pete's Software plugin. Informally, my own attempts to run either FF4 or CC through a D3D or OpenGL plugin have been disasters -- it takes like two minutes for the Squaresoft intro text even to brighten and display. Apparently, both Andy's plugin and Iori's sound plugin are preferred as well.

Any suggestions on ways to improve things at all? I know these 2D games aren't necessarily primed for enhancement through modern graphics cards, but thought it would be useful to ask and get a thorough discussion in the board archives for others to refer to.

Jonathan
PIII-600/BX-3 MB (will be a Tualatin 1.2 GHz when $ arises)
TNT2M64 video card (yeah, I know, shut up)
Montego II sound
 

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Plugin: Pete's OpenGL Driver 1.1.54
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce2 GTS/AGP/3DNOW!

Resolution/Color:
- 1152x864 Fullscreen - Desktop changing [32 Bit]
- Keep psx aspect ratio: off

Textures:
- R8G8A8A8
- Filtering: 2
- Caching: 2

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 60

Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 2
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: off
- Full vram: off
- Game fixes: off [00000100]

I recommend Palletized tetures on, and black framebuffer textures might work, I dunno.
The secret lies in the most of the animated sprites are being piped through where textures would be going on a 3D game.
This only works for FF4.
All I can say for CT is "good luck".
You can emulate it, alright, but trust me, menues slow down too much...
 

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This one works for me. I'm running an Athlon 850 MHz, 256 MB with a Voodoo3 card

PS FFV config

Video =
Plugin: Pete's Soft Driver 1.1.54
Author: Pete Bernert

Resolution/Color:
- 640x480 Fullscreen - [16 Bit]

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto

Misc:
- Scanlines: disabled
- Game fixes: off [00000000]
----------------------------------------
Audio =
Prodigy sound driver 0.1

Attributes: 22050 Hz, 16 Bit
Buffer length: 20
Block: 3
Misc: interpolation
----------------------------------------
CD Rom =
Pete's CDR ASPI/IOCTL Driver 1.7

Interface: W9X - ASPI scsi commands
Drive: (0:1:0) HP CD- writer cd16r VOKS1
Read mode: BE_2(ATAPI SPEC 2)
Caching mode: None - reads one sector

Error Handling:
Try again on reading error. Retry count = 5
 

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All I can say for CT is "good luck".
You can emulate it, alright, but trust me, menues slow down too much... [/B]


hmmmm..Which menus??? I just recently got the Game, but CT is working fine for me....actually, I had mistakenly lleft frame limit off and it was WAY,WAY (almost 200FPS) to fast.
 

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Here's my config for Pete's openGl plugin followed by Screen shots showing menus are fine in the hardware plugins...

Plugin: Pete's OpenGL Driver 1.1.55
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce2 GTS/AGP/3DNOW!

Resolution/Color:
- 800x600 Fullscreen - Desktop changing [32 Bit]
- Keep psx aspect ratio: off

Textures:
- R8G8A8A8
- Filtering: 6
- Caching: 2

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: off
- Full vram: off
- Game fixes: on [00000102]
 
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