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Discussion Starter · #1 ·
Plugin: Pete's OpenGL2 Driver 2.7
Author: Pete Bernert
Card vendor: Intel
GFX card: Intel 845G

Resolution/Color:
- 640x480 Fullscreen - NO desktop changing
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 4
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 3
- Framebuffer uploads: 2

Misc:
- Scanlines: off
- Mdec filter: off
- Screen filtering: on
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00000002]


This is the basic config I tried first to play FFVII. When I ran the game, it stopped with a pixel-shading error. I turned that off and ran the disc again. And got a "no pixel format available" message. Trying a couple other small changes, like turning off the special fix 0002, only got me both those messages at the same time.

It seems the problem is my graphics card, since mine is not a GeForce as recommended. So, what config can I use to make FFVII run well with an Intel card?
 

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Discussion Starter · #3 ·
DX6 only got as far as the Sony opening frame. As for PeOPS, the author's site isn't downloading the right file, and NGemu's ePSXe downloads aren't available after a bit of site trouble, so I can't try it yet. I seem to remember that one working last time, though "last time" may have been on a GeForce-equipped computer.

:dot: I never did have patience for technology.
 

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bsnes, ePSXe
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nah dont use the DX6 D3D, use the regular (DX7) D3D. if you want, try these settings:

Plugin: Pete's D3D Driver 1.1.76
Author: Pete Bernert
GFX card: NVIDIA GeForce 6800

Resolution/Color:
- 640x480 Window mode

Textures:
- R8G8A8A8
- Filtering: 0
- Hi-Res textures: 0
- VRam size: 0 MBytes

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 0
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: on
- Advanced blending: none

Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: off
- Full vram: off
- Game fixes: on [00000001]

you can mess with the advanced blending option to see if you get slowdowns and such. if that doesnt really suit you (and that might happn because Intel graphics are utter crap), go back to Peops. i dont see what you meant about the wrong file. i went to his site now and DLed it. here's the direct link, you cant miss it: http://www.pbernert.com/gpupeopssoftwin117.zip
 

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Discussion Starter · #6 · (Edited)
Well, it was working very well until I had to change the sound plugin. I don't know why, but after that, the entire game started freezing. I knew I had a good graphics arrangement and good audio, so I tried a few different CD plugins. Two (Mooby and Xeven) I couldn't even decipher, and the other two (SaPU and one of the ePSXe defaults) wouldn't even run the game. Finally, I got it to run, but it's so pixellated, it looks like a mosaic.
Current config:

Plugin: P.E.Op.S. Soft Driver 1.1.17
Author: Pete Bernert and the P.E.Op.S. team

Resolution/Color:
- 320x240 Fullscreen - [16 Bit]
Stretch mode: 0
Dither mode: 2

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto

Misc:
- Scanlines: disabled
- Game fixes: on [00000000]
 
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