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Concerning Geforce and FSAA...

2207 Views 22 Replies 9 Participants Last post by  Matcher
I use the latest OGL-Plugin (1.51) from Pete and I cannot get FSAA to work!
I know where to activate it. (FSAA works perfectly in OGL games
like Serious Sam and Q3) and FSAA works also perfectly with his D3D-Plugin!
But it just doesn´t work with his OGL-Plugin (I also tried earlier versions).
I want to use OGL instead of D3D because it runs alot faster on my Geforce2MX (Det.12.41).

Thanks in advance for your help,

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Just throughing this in, cause its related. I posted a thread about Misaligned Textures, in that if i use either Biliniear Filtering or FSAA I get all that black line crap as if its tring to filter the sprites and stuff. Any help greatly apreciated, my specs are in the other thread.
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