I'm currently developing a website where anyone can choose some cheats and hit a button to generate a cheat file for use with a particular emulator. I have the nes and snes section up, and I'm currently working on the gameboy section. To have vba available, I just need to know the structure of the clt files. I believe I have already figured most of it out, but I would like it to be as accurate as possible.
Here is what I've got so far-
(bytes)
00-03 - ??
04-07 - ??
08-0b - # of codes
1st code-
0c-1f - code
20-3f - description
40-41 - address
42-43 - ??
44 - is Gameshark(?)
45 - is Game Genie(?)
46-47 - ??
48 - compare
49 - value
4a - enabled/disabled
4b - blank(?)
Any feedback would be great. Here is the current url of the site I'm working on if you're interested.
Export Cheats - Your Cheat File Resource!
Thanks.
Here is what I've got so far-
(bytes)
00-03 - ??
04-07 - ??
08-0b - # of codes
1st code-
0c-1f - code
20-3f - description
40-41 - address
42-43 - ??
44 - is Gameshark(?)
45 - is Game Genie(?)
46-47 - ??
48 - compare
49 - value
4a - enabled/disabled
4b - blank(?)
Any feedback would be great. Here is the current url of the site I'm working on if you're interested.
Export Cheats - Your Cheat File Resource!
Thanks.