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Clock Tower sound problem

2333 Views 8 Replies 7 Participants Last post by  rubberchicken
I simply don't understand why after entering another room I can hear a randomly chosen sound sample from all the sounds which will appear or appeared in that room. For example, if there will be a conversation in that room, I can already hear its first word. If there WAS a conversation, I can still hear that same word. And it doesn't seem it depends on video or audio plugins I use, as I tried at least four of them. For example:

Default Eternal 1.41 config.

+ this video plugin, for example:

Plugin: Pete's Soft Driver 1.1.54
Author: Pete Bernert

Resolution/Color:
- 1152x864 Fullscreen - [32 Bit]

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto

Misc:
- Scanlines: disabled
- Game fixes: off [00000000]

Any ideas?
1 - 9 of 9 Posts
try a different emulator.
Maybe it's on purpose... since it's call Clock Tower! :lol: It's trying to mess you up by ignoring the order of things!!!
here are a few suggestion, I don't have the game (and i doubt many, if any, do) but here is what I would try :
1)using psxeven (different emulator).
2)if you're running from ISO, use daemon tools or alcohol 120% to mount the iso, and run from the virtual drive (it works for a different sound problem with RE3).
WindHydra:
It's trying to mess you up by ignoring the order of things!!!
Well, I'm pretty sure it's the emulator that ignores the order of things, as Connectix VGS does not do like that. In fact, it's the only emulator that does not produce any unnecessary sounds and does not slow down during room changings (as ePSXe or PSXeven do using framebuffer enabled in Pete's video plugins). But both sound and video quality is so unsupportably poor in VGS that this game gets almost unplayable. Besides, this emulator stops responding for a few seconds from time to time, so I think I'm going to stick to ePSXe despite some minor flaws. PSXeven emulates this game in the same way, but a bit slower what makes some sound glitches appear even using the exactly same plugins and settings as with ePSXe.

BRILLIANT:
if you're running from ISO, use daemon tools or alcohol 120% to mount the iso, and run from the virtual drive (it works for a different sound problem with RE3).
No, it doesn't make anything better.
Try the SPUasync audio out method and the Smooth async mode in Eternal audio plugin.
Set the buffer to 32 as well.
No, sorry, guys, but these annoying sounds keep appearing again and again. I don't understand why this game is so special - it's quite old and graphics are outdated.

Update: Oh my God! I just tried to play this game with PCSX! Every time I step into a new room, the emulator plays all the sounds that might be ever heard there! Even the entire conversations! But there is a positive point: it emulates some other sounds ePSXe somehow used to skip (dog barking, e.g.)
Did you try making an iso format with a cuesheet (bin/cue, img/sub/ccd)? That works with some speech problems as well.
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