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Clock tower 3 [SLPM 65221] (J)

281 Views 3 Replies 1 Participant Last post by  parotaku
Beta Date: 03 May 05
Conditions Tested Under:

GSsoft (16 04 05) & Gsdx9 (official 0.6 release)
SPU2 NullDriver [comp too slow to try with sound]
PADwinKeyB (12 12 2004)
Linuz Cdvdiso 0.5
USA v01.60 bios
REC

Had to make a patch to skip the various pre-ingame movies...

Here we got a serious gfx problem : some (f0cked) 2D screens are shown with gsdx9 only, others with gssoft only... everything looks quite messy and quite hard to navigate because of bad screen refreshing (?)... (almost) correct 3D models are only shown with gssoft (gsdx9 is 'spiky' (last screen))... :???:

Patch file included...

Status:
In game
1 - 4 of 4 Posts
With 31/05/2005 beta, the 2D refresh problem in menu is still there but the ingame 3D now looks almost (shadow & halos probs) perfect in REC...
Quite slow though... :/
Some more shots from CT3, still with beta from 31/05/2005 as beta from 11/06 make it crash before rendering 3D...

I managed to reach the first 'time travel' scene so here's level from world war 2... unfortunatly it stops rendering (cf. fps) after last shot (maybe because of a camera angle change...?)... :(
Beta Date: 21 July 2005 SSE2
Conditions Tested Under:

GSdx9 (SSE2) 0.9 - win,D3D,PS1.4 [10 07 2005]
SPU2 NullDriver
SSSPSX pad 1.5
Cdvdpeops 1.2
USA v01.60 bios
REC

Big display problems now... and crash when starting a new game with "UNKNOWN VifCmd: 3f
UNKNOWN VifCmd: c2
UNKNOWN VifCmd: 40
UNKNOWN VifCmd: c2
UNKNOWN VifCmd: 3f
UNKNOWN VifCmd: c2
UNKNOWN VifCmd: 40
UNKNOWN VifCmd: 42
UNKNOWN VifCmd: 3f"... errors...

Status:
Broken/menus
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