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The savetype refers to the maximal uncompressed save file size. No$ uses compression methods unless changed in the .ini file (as needed by some apps) and does not generate a big pile of 00-Bytes.
Also note that Pokémon needs to be expicitly saved in-game (no autosave) and that you have to reset the game if you change the savetype for it to take effect.
Another problem that may arise in the long run is that Pokemon is prone to the infamous Microphone wave in error. Should that happen, the emulator will shut down without writing the save file.
Other than that, your assumption is completely correct: it should work just that way.
Also note that Pokémon needs to be expicitly saved in-game (no autosave) and that you have to reset the game if you change the savetype for it to take effect.
Another problem that may arise in the long run is that Pokemon is prone to the infamous Microphone wave in error. Should that happen, the emulator will shut down without writing the save file.
Other than that, your assumption is completely correct: it should work just that way.