um...is it me or could they have just posted configs and made it easier for all of us?
Plugin: Pete's OpenGL2 Driver 2.6
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9600 x86/MMX/3DNow!/SSE
Resolution/Color:
- 1024x768 Window mode
- Internal X resolution: 1
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: off
- Filtering: 6
- Hi-Res textures: [COLOR=Red]2[/COLOR]
- TexWin pixel shader: off
- VRam size: 0 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 2
- Framebuffer effects: 3
- Framebuffer uploads: 1
Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 0/1 <--- if i activate this, the pic looks exactly the same, y i have the shaders
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00001000]
Plugin: Pete's D3D Driver 1.1.75
Author: Pete Bernert
GFX card: RADEON 9600 SERIES
Resolution/Color:
- 1024x768 Window mode
Textures:
- R8G8A8A8
- Filtering: 6
- Hi-Res textures: [COLOR=Red]2[/COLOR]
- VRam size: 128 MBytes
Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 2
- Framebuffer access: 3
- Alpha multipass: on
- Mask bit: off
- Advanced blending: hardware
Misc:
- Scanlines: off [0]
- Unfiltered FB: on
- Dithering: off
- Screen smoothing: on
- Full vram: off
- Game fixes: on [00000800]
Plugin: Pete's OpenGL2 Driver 2.6
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9600 x86/MMX/3DNow!/SSE
Resolution/Color:
- 1024x768 Window mode
- Internal X resolution: 1
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: off
- Filtering: 6
- Hi-Res textures: [COLOR=Red]1[/COLOR]
- TexWin pixel shader: off
- VRam size: 0 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 2
- Framebuffer effects: 3
- Framebuffer uploads: 1
Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00001000]
Plugin: Pete's D3D Driver 1.1.75
Author: Pete Bernert
GFX card: RADEON 9600 SERIES
Resolution/Color:
- 1024x768 Window mode
Textures:
- R8G8A8A8
- Filtering: 6
- Hi-Res textures: [COLOR=Red]1[/COLOR]
- VRam size: 128 MBytes
Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 2
- Framebuffer access: 3
- Alpha multipass: on
- Mask bit: off
- Advanced blending: hardware
Misc:
- Scanlines: off [0]
- Unfiltered FB: on
- Dithering: off
- Screen smoothing: on
- Full vram: off
- Game fixes: on [00000800]
yup, ill go back to my settingshushypushy said:ew, that is UGLY.
Plugin: Pete's OpenGL2 Driver 2.7
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 6800/PCI/SSE2
Resolution/Color:
- 960x720 Window mode
- Internal X resolution: 2
- Internal Y resolution: 2
- Keep psx aspect ratio: on
- No render-to-texture: off
- Filtering: 4
- Hi-Res textures: 2
- TexWin pixel shader: on
- VRam size: 128 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 60.0
Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 3
- Framebuffer uploads: 2
Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00001000]