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Discussion Starter · #1 ·
If I try to access the status menu, the game freezes. Is there a work around for this? Also, what settings do you recommend with this game?

ePSXe 1.5.2.
Radeon 9700 Pro
 

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Have you tried enabling the 'Odd even bit hack' special game fix in the video plugin and special game fixes?
 

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Discussion Starter · #3 ·
I should've mentioned that I use Pete's OpenGL2.6. I don't see an odd/even bit hack. I remeber getting the game to work with this plugin a long time ago though.
 

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bsnes, ePSXe
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it's under special game fixes.

also, change your offscreen drawing settings.
 

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The Midnight Toker
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This happened to me too, I don't know what it is. Are you using the -noauto command line? Because I am not sure if I did it correctly. I typed -noauto at the end of the epsxe target line, but it is outside of the quotes and I am not sure if it is supposed to be in the quotes. The compatibility list on this site says you must use -noauto.
 

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Discussion Starter · #7 ·
It still does this with -noauto. I tried lowering all the graphics settings. For some reason, this game worked a long time ago I remeber. Darn :(
 

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bsnes, ePSXe
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im guessing you're using OGL? try OGL2.
 

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Wind, Life, Eternity
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He said he's using OGL2.6!
Try changing both Frame Buffer things... When I used OGL1, certain frame buffer settings will cause the menu to greatly drop the frame rate, making it seems crashed.
 

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Discussion Starter · #10 ·
I'm positive the emulator crashes (the FPS from fraps shows a constant 60, I left it there for a minute).

I tried using ePSXe 1.6.0. in combination with the OpenGl 1.75 plugin and now it works somehow, although the performance is still really slow in certain scenes even without framebuffer effects.
 

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Wind, Life, Eternity
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Slow with 9700pro? oO Did you install the newest driver? Or maybe you should try the DirectX version since OGL works better with nvidia cards.
 

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Discussion Starter · #12 ·
The game runs at a steady framerate, but there are noticeable slowdowns with certain effects on the screen (with both the D3D and OpenGL plugins).

An example of this early in the game: start a new game several times until you get the blue mermaid. Then walk around in the first area of the game. I think that 2D animation on her tail is what causes the slowdown. This is true for all effects in the game that are similar (and there are a lot of those).
 

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Wind, Life, Eternity
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Are you talking about Irenes? I don't remember 2D effects...oO What resolution are you running at (and did you install the catalyst driver)? It worked fine when I used OGL with 800MHz PIII and Geforce3TI200 at 640x480.

Hope it's not the cpu... 9700pro with <800MHz cpu? :heh:
 

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Discussion Starter · #14 ·
WindHydra said:
Are you talking about Irenes? I don't remember 2D effects...oO What resolution are you running at (and did you install the catalyst driver)? It worked fine when I used OGL with 800MHz PIII and Geforce3TI200 at 640x480.

Hope it's not the cpu... 9700pro with <800MHz cpu? :heh:
The mermaid (Irenes) has a purple glittering effect at the end of her fin which I believe is causing the slow down, as are certain other effects like fire.
 
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