I 'am runnig Chrono Cross with Epsxe, It is running great, exept fore on thing.
When you are for the frist time on mount pire. and you are entering the castle. Somewhere in the castle you have to swicht colored energy beem's on. But at the room where is a savepoint and where are the door's to some room's there is a big Spirte over my screen. I can see two door's on the left and on the right. The save point in the middle is unsee-able. Does any body know how to solve this problem of the blocking sprite.
I hope sombody understands my discription
My Specs
XP 1500+
512 DDR
Gforce 2 PRO
SoundBlaster Audigy
Plugin: Pete's OpenGL Driver 1.1.55
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce2 GTS/AGP/3DNOW!
Resolution/Color:
- 1024x768 Fullscreen - Desktop changing [32 Bit]
- Keep psx aspect ratio: off
Textures:
- R8G8A8A8
- Filtering: 6
- Caching: 0
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on
Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: off
- Full vram: on
- Game fixes: off [00000000]
When you are for the frist time on mount pire. and you are entering the castle. Somewhere in the castle you have to swicht colored energy beem's on. But at the room where is a savepoint and where are the door's to some room's there is a big Spirte over my screen. I can see two door's on the left and on the right. The save point in the middle is unsee-able. Does any body know how to solve this problem of the blocking sprite.
I hope sombody understands my discription
My Specs
XP 1500+
512 DDR
Gforce 2 PRO
SoundBlaster Audigy
Plugin: Pete's OpenGL Driver 1.1.55
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce2 GTS/AGP/3DNOW!
Resolution/Color:
- 1024x768 Fullscreen - Desktop changing [32 Bit]
- Keep psx aspect ratio: off
Textures:
- R8G8A8A8
- Filtering: 6
- Caching: 0
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on
Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: off
- Full vram: on
- Game fixes: off [00000000]