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Chrono Cross GPU settings

1659 Views 13 Replies 5 Participants Last post by  hushypushy
Using the following settings, I have only a brief moment of slow-down leading into the battle sequences, but otherwise seems to be quick and effecient. I've searched all threads for weeks as well as other sites (except for Lord Kane's which seems to be down).

Plugin: Pete's OpenGL Driver 1.1.76
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9600 x86/MMX/3DNow!/SSE

Resolution/Color:
- 1024x768 Fullscreen - NO desktop changing [32 Bit]
- Keep psx aspect ratio: off

Textures:
- R8G8B8A8
- Filtering: 6
- Hi-Res textures: 2
- VRam size: 128 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 3
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: on
- Screen cushion: off
- Game fixes: on [00001000]
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hushypushy said:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 0
I don't think the offscreen drawing level is important to this (or were you just adding that in?). I've tried the second example with it set to 2 and it still works the same.

For the alt-tabbing ordeal, do you mean minimizing the game while it's running? If so, it will only show a windowed portion when you open it back up. I don't believe there's a workaround for that.
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