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Chrono Cross GPU settings

1653 Views 13 Replies 5 Participants Last post by  hushypushy
Using the following settings, I have only a brief moment of slow-down leading into the battle sequences, but otherwise seems to be quick and effecient. I've searched all threads for weeks as well as other sites (except for Lord Kane's which seems to be down).

Plugin: Pete's OpenGL Driver 1.1.76
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9600 x86/MMX/3DNow!/SSE

Resolution/Color:
- 1024x768 Fullscreen - NO desktop changing [32 Bit]
- Keep psx aspect ratio: off

Textures:
- R8G8B8A8
- Filtering: 6
- Hi-Res textures: 2
- VRam size: 128 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 3
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: on
- Screen cushion: off
- Game fixes: on [00001000]
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1 - 3 of 14 Posts
Tone down your Framebuffer Access/Texture (I can't remember) to 0.
This is to elimate the battle swirl.
Thanks, hushy.
I note them down and test them :p

EDIT:
Kane-Sama, I think he was linked to the wrong site or something?
Maybe one of your old sites :p
fireblaster_lyz said:
This is to elimate the battle swirl.
This is pretty difficult to start off...
It is just like the battle swirl effects you see in many FF series.

This latency is just an 'unavoidable' problem.
1 - 3 of 14 Posts
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