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Chrono Cross GPU settings

1654 Views 13 Replies 5 Participants Last post by  hushypushy
Using the following settings, I have only a brief moment of slow-down leading into the battle sequences, but otherwise seems to be quick and effecient. I've searched all threads for weeks as well as other sites (except for Lord Kane's which seems to be down).

Plugin: Pete's OpenGL Driver 1.1.76
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9600 x86/MMX/3DNow!/SSE

Resolution/Color:
- 1024x768 Fullscreen - NO desktop changing [32 Bit]
- Keep psx aspect ratio: off

Textures:
- R8G8B8A8
- Filtering: 6
- Hi-Res textures: 2
- VRam size: 128 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 3
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: on
- Screen cushion: off
- Game fixes: on [00001000]
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- Offscreen drawing: 3
- Framebuffer texture: 0
- Framebuffer access: 4

or

- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 0
yeah, i was actually going to post but forgot to "i went to the site yesterday and it worked" so...
the alt tab affect is a weird glitch associated with the hardware accelerating. when you alt tab out of fullscreen, FIRST press alt+enter to exit fullscreen. then alt tab out. if you still refuse to do that, when you return to ePSXe and the window is all messed up, press alt+enter twice.

hmm, i remember playing the intro to Chrono Cross (like until you get back to ...um.. "present time") on ePSXe and everything ran perfectly. i'll have to dig up my settings if this Chrono Cross problem crap escalates
yeah, it only happens in fullscreen when you switch out of it. otherwise it's just another thing happening in a window
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