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Discussion Starter · #1 ·
Using the following settings, I have only a brief moment of slow-down leading into the battle sequences, but otherwise seems to be quick and effecient. I've searched all threads for weeks as well as other sites (except for Lord Kane's which seems to be down).

Plugin: Pete's OpenGL Driver 1.1.76
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9600 x86/MMX/3DNow!/SSE

Resolution/Color:
- 1024x768 Fullscreen - NO desktop changing [32 Bit]
- Keep psx aspect ratio: off

Textures:
- R8G8B8A8
- Filtering: 6
- Hi-Res textures: 2
- VRam size: 128 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 3
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: on
- Screen cushion: off
- Game fixes: on [00001000]
 

· Premium Member
bsnes, ePSXe
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23,380 Posts
- Offscreen drawing: 3
- Framebuffer texture: 0
- Framebuffer access: 4

or

- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 0
 

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26,774 Posts
What you talking about my site being down? It's working fine!
 

· Premium Member
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26,774 Posts
Well given that I've had the same site address for about 3 years now....
 

· Registered
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Discussion Starter · #8 ·
I don't know what was wrong, Lord Kane. One day I went to your site and it was fine. The next day I'd let it load for 15 minutes and nothing popped up. Was that way for like, 3 days or something. I just checked it now and seems to be fine.

The settings I have don't eliminate the battle swirl entirely, but there is not much slow down during it. The only time I get serious slowdown is major screen swirls, like going into the Bend of Time island. Music slows way down to a crawl along with the graphics. A few moments later, when the swirl is done, it goes back to normal.

Hushy, I'll give those settings a try. I used to use Pete's latest OpenGL2, but that's not been as good as the 1.76.

Another issue is Alt-Tabbing. It only shows a windowed portion of the full screen when I switch back to ePSXe. Is there a way to prevent that other than setting the GPU for windowed instead of full-screen.
 

· From Love and Limerence
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6,584 Posts
hushypushy said:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 0
I don't think the offscreen drawing level is important to this (or were you just adding that in?). I've tried the second example with it set to 2 and it still works the same.

For the alt-tabbing ordeal, do you mean minimizing the game while it's running? If so, it will only show a windowed portion when you open it back up. I don't believe there's a workaround for that.
 

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Discussion Starter · #10 · (Edited)
Hushy,
I've tried your settings. One causes the battle intro to merely black out. It didn't even get the entire screen. The other setting caused major lag. I've also tried a couple suggestions from Lord Kane's site like keeping the psx aspect ratio. Nothing seemed to help much. So, I've decided to go back to my settings and suffer with a little lag occasionally.

The only way I've found to prevent the alt-tabing window-effect is to have it in a window already. I've been playing it at 800x600. I might try a window of 1024x768 just to see if it survives the effect.
 

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bsnes, ePSXe
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23,380 Posts
the alt tab affect is a weird glitch associated with the hardware accelerating. when you alt tab out of fullscreen, FIRST press alt+enter to exit fullscreen. then alt tab out. if you still refuse to do that, when you return to ePSXe and the window is all messed up, press alt+enter twice.

hmm, i remember playing the intro to Chrono Cross (like until you get back to ...um.. "present time") on ePSXe and everything ran perfectly. i'll have to dig up my settings if this Chrono Cross problem crap escalates
 
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