Joined
·
106 Posts
For some reason, after I've attacked something a few times and build up my Element Level, the current Element Level does not flash like it does in other plugins. It either stays solid or stays off completely. Image attached, done using ePSXe 1.5.2.
P.S. I'd also like to add that transitions from battle swirl to battle screen slows down from 59.9 fps to around 40 fps for a few seconds. I'd like to know if there is any way to fix this, because the way OGL2 and the PEOPS plugin do the swirl is accurate compared to others. :SPlugin: Pete's OpenGL2 Driver 2.7
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce FX 5200/AGP/SSE2
Resolution/Color:
- 800x600 Window mode
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off
- No render-to-texture: off
- Filtering: 0
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 0 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 2
- Framebuffer effects: 2
- Framebuffer uploads: 1
Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00001000]