Because the hardware is [mostly] the same, but the software is [mostly] different. Unfortunately the XDK for Chihiro was never leaked.Allow me to ask, why yes and why no?
This thread wasn't targeted at Cxbx at all to begin with. It was really intended for me and other arcade emulation enthusiasts to read. Hence it's better off in the Misc Xbox Discussion.but you said that : Because the hardware is [mostly] the same, but the software is [mostly] different. Unfortunately the XDK for Chihiro was never leaked...
Since the boot process is the same as a debug Xbox (which I do have), it can be useful for LLE purposes.i´m confuse the b.i.o...this code system integrated with cxbx help you to the out of some xbox games??is the same board for to run it?....
This is a complex question actually, therefore I can only give you a complex answer. I understand that you really want to be a dev someday, so listen up. The first one is the type of exception. 0xC0000005 is the most common (Access Violation). They all correspond to the Windows NT kernel. There's a large list of exception codes on the net:
I beg your pardon - but: Do you have any clue at all what you're talking about???Windows NT kernel??? wow why is this inside? do you have fixe something like 0xC0000005 ??
CxbxKrnl.dll., dsound .dll , ntdll.dll. is posible make a general fixes with all this dll ? this codes apply to 0x8combinations, maybe you need a variable, if some addres like this is rejected try mode fixes, and turn in the debugger...something like this:debug info:
code exeption [email protected]::0x000 , the program goes to this steps:tryng dsound hack integrated adding addres, solve null allocation, if som hack doesn´t works, try with general kernel api allocation, or d3d parameters tries....well is a idea, somthing like atabase applied to a routine test for self-correction
that the program has a many options, variables, and wildcards
thanks for your awesone answer...atte: saintseiya