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http://ngemu.com/threads/cemu-wii-u-emulator.177065/page-16#post-2618457Guys how are you updating botw to 1.3.3
I can't find it on mapleseed and USB helper is kinda hard to configure because it doesn't load the game I already have and doesn't update it.
Also, USB Helper says TMD not found when I try to download the update.
# Cemu detailed changelog for 1.11.3
# Patreon release date: 2017-12-25
# Public release date: 2018-01-01
general: NFC menu now has shortcuts to recently loaded NFC files
CPU/JIT: Added support for multi-threaded CPU emulation with recompiler
Dual-core mode will allocate one thread for the main PPC core (1) and one thread for core 0 and 2
Triple-core mode allocates one thread for each PPC core
coreinit: Added API MCP_Get4SecondOffStatus, MCP_DeviceList, MCP_FullDeviceList, MCP_UpdateCheckContext, MCP_TitleListUpdateGetNext, MCP_GetOverlayAppInfo, IM_GetRuntimeParameter
GX2: Added new graphic pack texture rule options:
'overwriteLodBias' Replace the lod bias
'overwriteRelativeLodBias' Add value to game's lod bias rather than overwriting it
Typical valid values are in range -16.0 to 16.0
GX2: Cache drawcall index data across frames if GPU buffer cache accuracy is set to low
GX2: uf_windowSpaceToClipSpaceTransform is no longer affected by render target rescaling
GX2: Added API GX2QueryBeginConditionalRender, GX2QueryEndConditionalRender
GX2: Fixed order in which flip and vsync event callbacks are called
GX2: Various smaller optimizations
nn_boss: Added IOSU boss/nim module
nn_boss: If online mode is enabled, Cemu will now download and decrypt BOSS (SpotPass) files
nn_boss: Added task and task setting API
nn_acp: Added API ACPCheckTitleNotReferAccountLaunch, ACPGetLaunchMetaData, ACPGetLaunchMetaXml, ACPGetTitleMetaDirByDevice, ACPGetTitleMetaXmlByDevice
nlibcurl: Fixed calloc/malloc/free using wrong allocator (now correctly uses MEMAllocFromDefaultHeap/MEMFreeToDefaultHeap)
sysapp: Added API SYSGetUPIDFromTitleID
from what I've tested, quad core cpus should only use the dual core recompiler and 6 core and higher should use triple coreTried Cemu 1.11.3 today, in Bayonetta 2 the triple core recompiler gave up to double the performance with my 2500k processor. Yet it is also very unstable, xenoblade x and a few others locked on boot for example with it enabled.
Bayonetta 2 isn't 100% playable yet. Hitches here and there, missing shadows, flickering and audio crashing.Tried Cemu 1.11.3 today, in Bayonetta 2 the triple core recompiler gave up to double the performance with my 2500k processor. Yet it is also very unstable, xenoblade x and a few others locked on boot for example with it enabled.