A milestone!CEMU 1.10.1 Release Notes:
general: Added support for RDTSC if invariant mode is supported by CPU
general: Added -mlc <path> command line parameter to customize the path of the mlc01 directory
general: Moved some experimental settings from the debug menu to the options menu
general: Cemu will now use the local timezone for Cafe OS calendar time
CPU/JIT: emulateSinglePrecision is now enabled by default
GX2: Fixed secondary instance step value being incorrectly set in GX2SetFetchShader
GX2: Added ‘vsyncFrequency’ property to graphic pack rules.txt (see example_pack.zip for details)
GX2: Fixed a crash that occurred when a shader link error was encountered
GX2: Adjust maximum mip level for rescaled textures
GX2: Slightly optimized some frequently used GX2 API
GX2: Submitting GPU7 commands on the wrong PPC core will no longer crash Cemu
coreinit: Added API MEMSetAllocModeForExpHeap(), MEMFreeToExpHeap()
Input: Fixed a bug where keyboard special characters where always detected as pressed
Input: Improvements to input profile system
AX: Rewritten audio code. Compared to the old audio backend the following has improved:
Correct channel and volume mixing
Correct implementation of voice protection (no more playback offset randomly running out of bounds)
Generally improved audio timing (less stutter and crackle)
Correct implementation of aux stage
Accurate emulation of all AX API
How about the audio? No audio issues?Something they didn't mention about the new version apart from the great sound support is the fact that I haven't seen a single flickering issue in Bayonetta 2 and as of right now it seems flawless even at 4k which I got few flicker issues before.
The Audio is not perfect but is great so far. There is a delay in some cutscenes but apart from that is perfect. Flickering isn't 100% gone but far less than previous version.How about the audio? No audio issues?
Sadly, they didn't fix the shadows.