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It's a sprite based game, so PEOpS Soft is one of the best options.
I played most of it with Pete's OGL2, Internal resolutions (high, high) and 2xSal high-res texture mode.
Then, some scaling shader that I don't remember.
But unless you want to use some shader, you should use PEOpS Soft.
I played most of it with Pete's OGL2, Internal resolutions (high, high) and 2xSal high-res texture mode.
Then, some scaling shader that I don't remember.
But unless you want to use some shader, you should use PEOpS Soft.