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Castlevania DS (News and Screens)

1285 Views 17 Replies 11 Participants Last post by  ChaosMaster
"The February 2005 issue of Electronic Gaming Monthly reveals the first solid info about Castlevania DS, along with some screens. Here's a summary of the preview:

-The game will be a direct sequel to the GBA Castlevania: Aria of Sorrow. You'll once again play the role of Soma Cruz, and all of the surviving characters from AoS will return.
-The game takes place in 2036, one year after the end of AoS. Celia Fortner, the founder of a cult that "believes their god to be perfectly good," wants Soma dead, since he did not become the reincarnation of Dracula and fulfill his "destiny" in AoS. Soma decides to take the initiative and heads to the cult's headquarters to confront them.

-The top screen will function as a map, similar to those in previous 2D Castlevania games. It will also display important info about the player's status. The action will take place on the bottom screen.
-Gameplay will be similar to AoS and the PS1 classic Symphony of the Night. Basically, open-ended 2D side-scrolling platforming and exploration.
-AoS's Enemy Soul system will return, and there will be a lot more of them to collect.
-The game will feature many new weapons.
-Michiru Yamane fans will be happy to hear that the SotN composer will be supervising Castlevania DS's music production and will compose a few tracks as well.

EGM spoke to Castlevania producer Koji Igarashi, who explained how Castlevania DS will use the DS's touch-screen capabilities:

"This time, killing bosses requires more than just steady attacks: Once you drain the enemy's hit points to zero, the Magic Seal entry sreen pops up. You then use the stylus to draw a certain shape on the screen and "seal" the enemy. If the shape is drawn incorrectly, the enemy regains some of its energy and the fight continues."

Igarashi goes on to explain the reasoning behind this:

"Since it's a pure action game, I did not want to mix the use of buttons at the same time as the stylus." The only time the player will have to use the touch screen is for the Magic Seal system of boss battles; everything else will be controlled by the use of the regular buttons.

Igarashi also revealed some very intriguing multiplayer and community possibilities:

"...I'm hoping to find space for a versus mode if time allows." (speaking about wireless multiplayer)

Perhaps the most exciting revelation for Castlevania fans is Igarashi's promise of Enemy Soul trading and the exchange of customised maps, by way of the DS's wireless capabilities. This implies that players will be able to create their own maps, which is a neat feature never seen in Castlevania games.

Update: You can expect to get your hands on Castlevania DS sometime in fall of 2005." - Gamesarefun.com

Due to TOS and so forth. I won't post the scans here, but will give a link to them.



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I love castlevania games. This might be my reason to get a DS. Thought you'd think they could do better graphically than that, looks not so much better than the gba game.
I dont know which ones but ive played 2 castlevania games on the GBA, and they were fun. But it does look exactly like a GBA game.
W00t
I need to buy a DS rightway
Thought you'd think they could do better graphically than that, looks not so much better than the gba game.
The DS isn't much better than the GBA when it comes to 2D. Not to mention the less than stellar resolution of the screen.
The DS's resolution is a bit higher than the GBA's, and it's MUCH more powerful than it, even when it comes to 2D. The ARM CPUs are very good at 2D processing.

I'm sure they did it to keep the nostalgic Castlevania feel in there, although if you look closely you can see some very good use of pseudo 3D effects. I'll be picking this up right when it comes out.

/me hugs DS
Well it can definately do more tings at once, but in screenshots it doesn't look that great. But I've seen games running and yes, they are nicer than the GBA :) Still the DS would be m ore appealing to me if they cranked up the resolution by more than ten or so pixels :/

Catlevania is cool though. Hope PSP will get one (of course they will!)
Bleh to PSP. :p Stupid defects and all. :D
LOL. Yea, Sony did rush the units. Dumb SCE :p
cooliscool said:
I'm sure they did it to keep the nostalgic Castlevania feel in there, although if you look closely you can see some very good use of pseudo 3D effects. I'll be picking this up right when it comes out.
I'm sure you are giving them more credit than they deserve...

Game looks good but I expected more from a new Castlevania installment... gameplay sounds promising only on the multiplayer aspect since solo gameplay doesn't seem to present anything new since the days of AoS.
isn't this game Aria of sorrow?
It seems tobe a sequal, but the only 2d castlevania I respect is Symphony of the night
I agree with Kaiser there that the game should have been better, after all, it is made on a next gen console
Well the games still early days now, never know how things could change. IMO they could have pull off something as nice looking as the 3D Castlevania on the PS2, but I guess they wanna keep the old castlevania feel. Also alot of Castlevania fans spit on the 3D ones. xD
I spit on N64 ones...
The PS2 one is really great!
Hey since when is it ok to do Game News again ??? Older members will know what I mean ... I did that daily and well that wasn't ok .... so my question is why condole it now ? (Sorry if I should have asked in a other way)
Because its not in the emulation news section :p
Wasn't that a really long time ago? Anyways, we try to keep the threads seperated now. :p
IIRC it was in the Game Discussion section Valcrist ;)
Razorblade :p yeah that was quite a while back I know ;)
Oh well thought lets ask... Thanks for clearing that up :)

NOW BACK ONTOPIC SHALL WE :p
By the way the N64 castlevanias were not bad at all.
I enjoyed them fully.
Yeah it didn't have the feel of the other ones, but they were graet and had a somehow good storyline.
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