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Discussion Starter · #1 · (Edited)
Can't save state on Policenauts

Save states don't seem to be working for me.
I read all the topics with similar problems and nothing has worked.

Im using epsxe 1.7, windows xp, pete's gfx plugins.

I tried deleting the sstates folder and making a new one. I created a new epsxe folder in my desktop and started from scratch. I tried all the gfx plugins and I still don't get anything by pressing F1 or F3. Pressing ESC and selecting to save from the menu doesn't do anything either.

No files are created on the sstates folder. I turned on the 'log' option and it says the saves are being made and loaded, but they really aren't.

I recall saves working for me on previous epsxe versions, but not anymore. Anyone have a clue as to what could be happening?
 

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put zlib1 into the same folder as epsxe
 

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Discussion Starter · #3 ·
It is.

It doesn't even let me open the emulator without it, so that can't be it.

Something I noticed. I made a new folder in my root directory, unzipped the emulator and added 1 bios, 1 gfx plugin and zlib1.dll.
When I went to the bios, it had a directory path I had selected on my original epsxe folder on a different hard drive.

So I ask this, is there some sort of global settings for epsxe hidden away in some windows folder? Because If I made a clean epsxe install, shouldn't it have promted me with the configuration wizard? And shouldn't that bios directory path be empty or at least with the default one?
 

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I have this exact same problem. zlib1 is in the right place and I've reinstalled ePSXe and recreated the sstates folder and it has made no difference. I have only tried one game (the English patched Policenauts) so I don't know if it's a problem specific to that game or not. I'm running Windows XP SP3 on an Athlon XP (yeah, I know it's old) and ePSXe is installed under D:\Program Files\ePSXe (if that makes a difference). Any help would be appreciated. I've already lost significant progress in Policenauts because of this bug (thankfully the memory card saves work fine).
 

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Place the epsxe folder, directly onto C:\

run the attached to clean up the epsxe settings and start epsxe.

There has been reports that DEP can prevent savestates as well so try disabling that.
 

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Its not Off. its still on.

To switch it off, open up c:\boot.ini and change /noexecute=optin to /noexecute=optout, then reboot.

You'll probably have to remove the Read only property on the file as well.
 

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its not a bug, its a random user specific/pc specific configuration error that crops up now and then.

Ok, get the latest VC runtimes, 2005 SP1 or 2008 SP1.
 

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Discussion Starter · #11 · (Edited)
No, I found out what the problem is now. I didn't think it was possible for this to happen, since I haven't encountered something like this before.

The problem is the game Mr. Radar and I are playing: Policenauts.

For some reason save states don't work with the game. Now I don't know if it's the translation's fault or if the original dump also has the same problem. I deleted the clean dump, so I can't test it. But with the translated one, save states deffinitely don't work.

I found out because I decided, just in case, to try and see if any other game saved and it did. So it's Policenaut's problem, not the emu's one.
 

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:\

There are some compatibility issues with various games... but that shouldn't prevent states from working at all o_O

They must be executing something in an odd memory space...
 

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The original unpatched ISO file won't save-state for me either. I just got Harvest Moon: Back to Nature to test and it will save state fine for me. This looks like a Policenauts-specific save state bug.
 

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nice find. I ran into this problem just now. thank you.
Yeah most definitely, I just did too.

But now I've noticed one other problem (using epsxe 1.7) there is no music(maybe all sound) when I continue the game. That is, when I press Esc to do something and then press run->continue to keep playing. Any ideas for that one?
 
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