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· Experenced But New User
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866 Posts
This is somthing Ive always wanted. Imagen taking some DMCII models and animating them in 3DSmax. Ive done this with some N64 models a while ago, but cant seem to find the ****.
 

· B( o Y o )BS!
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941 Posts
it might be possible to get the textures from a game (using a gs plugin that supported that) but you can't get the models easily because all the T&L is done by software (usually in the VUs) so when the game renders a model the gs plugin only can only see transformed triangles (almost useless to rip a model).
 

· Experenced But New User
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866 Posts
GiGaHeRz said:
it might be possible to get the textures from a game (using a gs plugin that supported that) but you can't get the models easily because all the T&L is done by software (usually in the VUs) so when the game renders a model the gs plugin only can only see transformed triangles (almost useless to rip a model).
If im not mistaken, the way I riped the models from an N64 game was using a graphics plugin. Durring the game, you would enable the dumping feature and it would export the curent 3D rendered secne in a .vmrl(?) file. I opened it in 3DSmax and they were all triangles, just like u said.
 

· B( o Y o )BS!
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941 Posts
The PS2 is not a N64. I don't know how the N64 graphics work, and I'm not a gs expert so I can't tell anything more than this: only if the post-processed triangles (ready to be rasterized) can be dumped and saved to a file, then you will be able to do that with a plugin that supports this feature, and I remember reading somewhere that the ps2 can be used with or without a Z-buffer. If the game isn't using a Zbuffer then you are probably out of luck, because the game will not send the Z coordinate to the card so you can't dump them completely. if the game uses the Z-buffer, then there is also a problem: the game can process the triangle lists (or whatever it has) to optimize it and do backface culling and maybe other culling techniques, so you might miss all the polygons that aren't visible.
If this isn't correct, then correct me.
 

· Registered
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1 Posts
Realy interesting...hmm what about sounds like music.... It's diferent. I saw Schattenberg88 videos. he extracted with some software all the music from a game and puting it togeather with video which he made with software GPU plugin. Realy cool must say.
 

· PCSX2 Archiver
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193 Posts
These are general instructions.
Some of them might not work with your game, but its worth a try.


You will need:

Nova Software Extractor
MFAudio: Attached
The File Splitter
DVD Decrypter

-----------Using Nova Software Extracter-----------
Step 1
Rip the Disk using DVD Decrypter. Remember the directory where ISO was Extracted. When done, Close DVD Decrypter.
Step 2
Split the File using File Splitter. Locate your file and make a directory for the splitted file. Under Size tell it Custom Size. And tell it 1 Gb. Tell it split. When done Close "File Splitter" (You can delete the Main ISO after this part, but KEEP the splitted file)
Step 3
Open Up Nova Software Extracter. Select File to Scan, and tell it one of the splitted files you just made. Tell it open. Under Selected Formats, select "Sounds.fmt" then hold down CTRL and click on "MIDI.fmt" and "Audio.fmt" and click open. Scroll down and unclick "MP3". Tell it "Start"
Step 4
Wait for Scanning to complete. Once completed check the files and extract to a directory.

IF you get sound Congrats! If you do not or no files appear, then you’re out of luck using this way.

Note: This should take anywhere from a couple minutes to an hour.

-----------MFAudio-----------
Step 1
Open MFAudio
Step 2
Click open on the program.
Step 3
Locate any file that looks like it might be a audio file and tell it open.
Step 4
Click Play and hope that you can hear audio. If you hear audio (NOT static) and it is more than one song playing tell it stop. Then under Channels type “1.” and press play again.

NOTE: This Way only take a couple of seconds to minutes after you know what your doing.

Hope this helps!

Any Question? Contact me at [email protected]
 
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