Joined
·
5 Posts
I was just curious, as I like to really understand the options that are available for the emulator, and these 2: Framebuffer textures and Framebuffer access elude my basic understanding of the playstation.
I did notice that in Resident Evil 2 that if both are set to 0 then certain high graphics areas, like fighting Birkin at the end artifact and distort. If I set Textures to 0 and access to 4, it runs much better. Messing around with them, and setting say both to 2 makes the screens all distorted. Seems to me, the only other option, aside from 0 and 4 (respectively) that works is 3 and 4 (again respectively).
I was wondering, from a global compatibility standpoint, which is the least CPU intensive, and is really the "Best" setting.
Also, while I'm at it, what is the best setting for Offscreen drawing?
I have an AMD Athlon 64 X2 (3GHZ), 2 GBs of RAM, WinXP, GeForce 9800 GTX+
I did notice that in Resident Evil 2 that if both are set to 0 then certain high graphics areas, like fighting Birkin at the end artifact and distort. If I set Textures to 0 and access to 4, it runs much better. Messing around with them, and setting say both to 2 makes the screens all distorted. Seems to me, the only other option, aside from 0 and 4 (respectively) that works is 3 and 4 (again respectively).
I was wondering, from a global compatibility standpoint, which is the least CPU intensive, and is really the "Best" setting.
Also, while I'm at it, what is the best setting for Offscreen drawing?
I have an AMD Athlon 64 X2 (3GHZ), 2 GBs of RAM, WinXP, GeForce 9800 GTX+