Has anyone tried Broken Sword The Directors Cut using Dolphin yet. I have tried to boot the .iso but it just stays with a black screen and continues to load- without finishing. Is it just unsupported or have I made a mistake in config somehow.
Any tips on how you were able to get this far with it? 2791 just gives me a blank screen.The new Build of dolphin (2745) finally runs this game!!!!
But I have only music in the menu screen, in the game there is no sound at all(voices,music,sound effetcs etc)? Does anyone know what the problem could be?
Its still great to see progress with these new builds!!!
Thanks for that I got it working, same issues as you though. It's as though the further left or right you move the cursor (i.e. emulated wiimote), the mouse/cursor seems to be moving faster than the actual wii cursor. So by the time you've moved the windows cursor to the edge of the window the actual wii cursor is still several centimeters out.You will have to perform the "error #002" hack but its very easy. Just follow the instructions in this link
http://www.dolphin-emu.com/forum/viewthr...ead_id=824
the two main problems i have encountered are
1) There is no music/voices in cutscenes (i have only seen the intro so far). However the main gameplay has sound effects, music, voices etc
2)I have a problem that the cursor wont go past a certain area to the left and right of the screen . This is a pretty major problem cause its vital in point and click adventures. Hopefully someone in this forum will be able to help!
Im very impressed how smooth the game runs and how compatible it is so far.
Yeah this really stumped me. I figured there would be equivalent settings to emulate there being no wiimote but only a control pad plugged in. No luck yet though.I had that thought at the start as well. I couldn't find how to do it through dolphin's setting so i tried to use a program Xpadder to map the mouse to a controller but that didnt help. There's bound to be a way through the settings, to control the cursor by the keboard though. Then the problem would be avoided. As you say the mouse is too quick for the cursor - there both out of sync.