This topic was posted before, but there was no response. I feel like a cheese for asking these questions because I know that the people who write the programs have already done alot and the people who answer these questions are using their time. Anyway, the point of that was to say thanks, first.
At several points in the game, like the point at which the sand flier comes over the crest of the hill in the opening sequence, the music cuts out. There IS music here, because I tried it on a real PSX. Also, most of the in-game sounds, like battle voices, ect... cut out. The most noticeable drops are in the cut-scenes. The actual game background music is fine, though.
I've spent countless hours [I have no life, I'm CE major 8) ] trying different configurations, emulators, plugins, and other people's computers and they all have the same problem. I've run it through an ISO, the CD, the Mounted ISO in Daemon Tools, PAL, NTSC, fast, slow. I noticed in Null's 1.35 documents, it mentions this problem, also, for one of the bug reports in an older SPU version. If I had to speculate, I'd say it was something in the way epsxe decodes XA, but I really have no clue.
ANYway, help will be greatly appreciated. The music in the game is supposed to be really good and I don't want to miss out.
Mine savior:
466 Celeron
256MB SDRAM
Santa Cruz sound card (didn't work on SB's either)
Geforce 256
Phillips 24x (NEVER buy phillips CD-ROMS)
A-open Network Card