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Boku to mao (aka Okage shadow king in US) [SCPS 11008] (J)

243 Views 5 Replies 2 Participants Last post by  Nachbrenner
Boku to mao [SCPS 11008] (J)

Beta Date: 21 04 05
Conditions Tested Under:

GSsoft (16 04 05)
SPU2 NullDriver [comp too slow to try with sound]
PADwinKeyB (12 12 2004)
Cdvdpeops (20 04 2005)
USA v01.60 bios
INT (same results with REC)

Never worked... Stops loading quickly with nice looking errors... so I made a log...

Status:
Nothing
1 - 6 of 6 Posts
Beta Date: 29 July 2005 (beta#2)
Conditions Tested Under:

GSdx9 (SSE2) 0.9 - win,D3D,PS2.0,LTF [25 07 2005]
SPU2 NullDriver
SSSPSX pad 1.5
Cdvdpeops 1.2
USA v01.60 bios
REC

Some progress here...
The game now starts & goes up to menus...
Some 3d on menu is missing...
Very low fps with REC... 20-35fps with VUREC...

When choosing something, it goes to black then does nothing...

Status:
Menus
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Beta Date: 05 August 2005 (CK's beta)
Conditions Tested Under:

GSdx9 (SSE2) 0.9 - win,D3D,PS2.0,LTF [25 07 2005]
SPU2 NullDriver
SSSPSX pad 1.5
Cdvdpeops 1.2
USA v01.60 bios
REC

Broken again with beta from 05 August... but was still booting ok with the one from 03...

Stuck at :
"IOP Modules Load End
Device[HOST ] --
Device[CDROM] OK
Device[MCARD] OK
CdRead: 22, nSectors=1, RetryCnt=10, Speed=18(85), ReadMode=3(0) (1074=30a0d)
rxfile : Failed to open file 'cdrom0:\SYSTEM.INI;1'
rxMcInit Start
complete"

Status:
Broken
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Beta Date: 12 August 2005
Conditions Tested Under:

GSdx9 (SSE2) 0.9 - win,D3D,PS2.0,LTF [25 07 2005]
SPU2 NullDriver
SSSPSX pad 1.5
Cdvdpeops 1.2
USA v01.60 bios
REC

Working again & displaying 3D now (yes... it's supposed to be even hardly visible in the menu screen)...
Some early screens need to be displayed in software mode only to be visible... and some fonts are missing when using D3d... :eyespin:

VUREC gives 3D garbage...

EDIT : I'm stuck inside the house... as going outside make the emu loads the new environnement... and nothing else... :(
Memcard icons added... ;)

Status:
Playable
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Well... nothing emu-related but did you noticed that they re-draw the hero's face texture in the US version??
They added a nose and less 'freaky' eyes... oO

Considering this game has a 'Tim Burton-esque' feel about it, I find it quite strange they needed to alter stuff like that...
Damn, I just hate it when some average Joe decide to modify other people work because they feel an urge to... :cuss2:

btw thx Nachbrenner for the shot... :wave:
parotaku said:
Well... nothing emu-related but did you noticed that they re-draw the hero's face texture in the US version??
They added a nose and less 'freaky' eyes... oO

Considering this game has a 'Tim Burton-esque' feel about it, I find it quite strange they needed to alter stuff like that...
Damn, I just hate it when some average Joe decide to modify other people work because they feel an urge to... :cuss2:

btw thx Nachbrenner for the shot... :wave:
I guess the US distributor thought that an average westerner doesn't like the japanese "big-eye syndrome".
On the other hand the Japanese also "manga-ize" our literature.
I remember when i was a kid i watched TV series made from our children books Johanna Spyri's "Heidi" ("Arupusu no shôjo Haiji") and Waldemar Bonsels' "Bee Maya" ("Mitsubachi Maya no boken") where all characters had big eyes :eyespin:
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