Next Generation Emulation banner

1 - 6 of 6 Posts

·
Registered
Joined
·
3 Posts
Discussion Starter #1
Hi, I'm having a similar problem within several of my games where the 2d bitmaps don't line up and I see pink background color between objects or weird slightly distorted overlap.

here are a couple examples:
Parappa the Rapper:


FFVII - this one is hard to see due to loss in image quality, the edges of the metal fence in the foreground are lined with a pink color that is coming from the background of the game. If the bitmap sprites lined up properly, this would be covered up.



What is PSX's native resolution? I feel like this distortion and bad line-up may be caused by resizing. My current resolution is windowed 640 by 480.

I'm using ePSXe version 1.70

here's my graphics driver:
Pete's OpenGL2 Driver 2.9
Resolution & Colors-
- windowed: 640 by 480
-internal X and Y resolutions: 2: very high
-stretching mode: 1: scale to window size, keep aspect ratio
-render mode: 2: use framebuffer object (fastest mode)
Textures-
- texture filtering: 6: extended + smoothed sprites (is this what's causing it?)
- Hi-Res testures: 1: 2xSal
- using pixel shader for 'PSX texture window' emulation [on]
-Gfx card vram: 512
Compatibility:
- off-screen drawing: 1: standard
- Framebuffer effects : 2: standard
- Framebuffer upload: 1: standard
 

·
God of Douchebagness™
Joined
·
9,826 Posts
system specs?
 

·
God of Douchebagness™
Joined
·
9,826 Posts
set texture filtering to 0 or 4 and disable 2xsal, FF7 is really nitpicky about that sort of thing. i dont know about the other game since i dont have it but if it is showing similar behavior its probably safe to assume the source of the problem is the same.
 
1 - 6 of 6 Posts
Top