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Originally posted by Alienist
Yep. Pete's OpenGL is the best for speed, but you'll want to have Pete's D3D and Pete's Soft, due to some compatibility problems.
What's wrong with Pete's OpenGL? I think it works better with a Geforce2 than Pete's D3D.
 
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less compatibility?

I dont think it has?
Only thing I know is that some games dont like it when you turn FSAA on, but other than that...
 

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Originally posted by Yakuza
hhuumm i dont know i perfere Pete's D3D..Pete´s OpenGl have less compatibility...Pete's D3D his....well...almost perfect!!
:)
I don't think it has less compatibility. Just as good as D3D. A bit slower with some cards, but Geforce cards seem to like it a lot.
 

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From my testing,
Pete's OGL is faster overall than Pete's D3D on geforce cards, especially on framebuffer scenes which MGS uses alot of.
I found the reverse to be true with TNT cards though. :confused:

*Yakuza, I noticed you have a TNT2 m64 in your profile, I used to have a TNT also and OGL used to give me problems too. Now I understand why you said D3D is better. But, believe me, on a Geforce OpenGL is much better.
 

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There are some very rare glitches on Pete's OGL, like FF7's flickering during battles. If you used a Software plugin, there would be no way to filter the polygons. For GeForce users, OGL is faster, no doubt about that.
 

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I don't know if you guys try the game call Super Robot War, it is a SLG game. When I use Pete's OpenGL PlugIn, I can't see the robot when they fight, but everything else is ok. What I mean is the Robot just like transparence. But when I use Pete's software plug in , everything runs well.
 
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