I'm having a similar issue over here. I'm running FF Anthology's FFV disk from an ISO (ripped with Reflect, thanks to Delta, I guess), on ePSXe 1.7.0. The sound goes along normally until I start a new game and the view pans down to the "walkable" part of the castle battlement, and then the sound starts to kind of skip, like it periodically realizes it's going faster than the video and backs up to be back in sync. Except it "re-syncs" every 1.2 seconds or so.
Compaq Presario CQ60 notebook
AMD Athlon Dual-Core QL-62 2.00 GHz
2.00 GB RAM
Windows Vista Home, SP1 (32-bit)
GeForce 8200M G video, 895 MB
DirectX version 10
Conexant HD SmartAudio 221 sound interface
Video plugin: Pete's D3D driver 1.75 (tests OK)
Sound plugin: ePSXe SPU core 1.7.0 (test does nothing, no error but no confirmation)
CD-ROM plugin: SaPu's CD-ROM plugin 1.3 (this test also nonresponsive)
BIOS: SCPH1001 (runs OK on standalone)
console reports the following through the run process:
* Running ePSXe emulator version 1.7.0.
* Memory handlers init.
* ePSXe: PSX BIOS loaded [bios\SCPH1001.BIN].
* Loading ISO Format [MDF/BIN/IMG2352] ok
* First/Last track: 1 1
* Track 1: (DATA) - Start 1: (00,02,00) - Length 29:10
* NTSC cdrom detected. (SLUS_008.79)
* Doing init gpu...
* Gpu open...
* Direct input init ok.
* Init core spu ... ok
Nothing on there looks terrible. I had to fiddle enough with the thing to get it to work at all, including the disabling data execution stuff and specifying the actual video memory in the config for the plugin (since it's an AMD card)...I haven't found another video and sound set that works well, though I admit that I haven't tried very many. Anything jump out as funky?
Update: The sound syncs just fine on other games, though....except when there's a high number of polygons drawn on screen. So I'm thinking that since FFA was coded shoddily, that that's the effect I'm getting with the sound. So the nature of the question has changed somewhat, even though the question remains "How do I keep this from happening?"
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