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· Banned
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10,931 Posts
Performance Improvements

Enhancements to our driver's internal memory management bring significant benefits to 64MB and 128MB framebuffer configurations in Catalyst™ 5.7.

The resulting performance gains are most apparent in high resolution, everything on modes, when running applications that use a significant amount of graphics memory. Examples include:


  • 5-15% gains in 3DMark05 on some products
  • 20-60% gain in Far Cry Regulator across multiple settings
  • 25-60% gains in Half-Life 2 at 1600x1200 4xAA 8xAF
  • 40-60% gains in UT2004 at 1600x1200 6xAA 16xAF
  • 50-100% improvement in Comanche4 at 1600x1200 6xAA 16xAF
  • 50-200% gains in certain ShaderMark tests at high resolution
Issues Resolved in Catalyst™ Software Suite 5.7

The following section provides a summary of the issues that have been resolved in the latest version of Catalyst™. These include:


  • Flight Sim 2004: Launching the application under Windows XP and enabling Anisotropic Filtering (AF) within the Catalyst™ Control Center no longer results in the AF functionality not being enabled within the game
  • Trackmania Sunrise: Playing the game under Windows XP no longer results in the operating system failing to respond when attempting to exit the game after leaving the PC idle for an extended period of time
  • Warcraft III: Playing the game under Windows XP no longer results in display corruption being noticed when rotating the display 90 degrees counter-clockwise.
  • Creating a custom hot-key for rotation currently no longer results in the custom hot-key to become unavailable for the secondary display device when extended desktop is enabled and the display devices are set to 1280x1024.
  • Changing the format from NTSC to any PAL format no longer results in the PAL format not working.
  • Changing the regional option found in the control panel to Japan followed by installing the display driver no longer results in the TV format failing to change in accordance with the regional option
  • Changes to the Overlay Display in Clone Mode option found in the Theater Mode settings of the Catalyst™ Control Center are now retained
  • The Scale to full screen option found in the Theater Mode Settings of the Catalyst™ Control Center is now working properly
  • Rotating the display by 180 degrees no longer results in all the text on the desktop failing to appear
  • Truncated text in the localized French version of the Catalyst™ Control Center is now resolved
  • The profile manager hotkey notification dialog box is now translated for all supported languages
  • ATI Color Controls can now be reactivated using a hotkey combination if the ATI Color Controls have changed by the color management tool of a third party application
  • The TV is now detected when both the SVIDEO and the Composite connectors are used
  • Windows Movie Maker 2.0: The Movie maker preview playback no longer displays a blank image when attempting to playback an mpeg file
  • Windows Movie Maker 2.0: Attempting to record a TV source for 6 hours or more, no longer results in audio corruption being heard after approximately 4 hours of recording
  • Subtitles are now displayed when playing a DVD under Windows XP Media Center Edition
  • The Catalyst™ Control Center Hotkey Manager is now completely localized for Japanese
Known Issues for Catalyst™ Software Suite 5.7

The following section provides a brief description of known issues associated with the latest version of Catalyst™. These include the following:


  • Archlord: Playing the game under Windows XP SP2 may result in intermittent display corruption being noticed on the lower portion of the display device when moving the character within the game. Further details can be found in topic number 737-19788
  • Battlefield 2: Geometry corruption or missing textures maybe noticed when playing the game for an extended period of time under Windows XP with an ATI Radeon® X800 XT installed. Further details can be found in topic number 737-19709
  • City of Heroes: Playing the game under Windows XP Media Center Edition may results in display corruption being notice when attempting to task-switch between the game and the desktop. Further details can be found in topic number 737-19792
  • Doom3: Playing the game under Windows XP Media Center Edition may result in a noticeable performance decrease or corruption of the MCE on-screen display dialog box when lowering or muting the audio during game play. Further details can be found in topic number 737-19791
  • Farcry: Playing the game under Windows XP SP2 with the display set to 1024x76832bpp along with AA disabled results in flashing textures being noticed when setting the game's video options to high detail. This issue is know to occur when using an ATI Radeon® 9100 or 8500 series product. Further details can be found in topic number 737-10089
  • Grand Theft Auto: San Andreas: Playing the game under Windows XP with an ATI Radeon™ 8500 installed and having Anti-Aliasing set to 2x may result in corruption being noticed in menu corruption being noticed within the game when the display resolution is set to 1024x768. Further details can be found in topic number 737-19794
  • Grand Theft Auto: San Andreas: Geometry corruption may be noticed when running the mission under Windows XP and using the default setting for the game. Further details can be found in topic number 737-19795
  • Gunz Online: Attempting to change the screen brightness within the game may result in the operating system failing to respond. Further details can be found in topic number 737-19793
  • MU Online: Opening a chat window and playing the on-line game results in Hesitation being noticed when pressing the Enter key. Further details can be found in topic number 737-19541
  • Prince of Persia: Sands of Time: Attempting to launch the game under Windows with an ATI Radeon™ X800 series installed results in an error message being displayed. Further details can be found in topic number 737-19787
  • Rainbow six3: Athena Sword: Playing the game under Windows 2000 with an ATI Radeon® X700 installed results in the game failing to retain its resolution option of 1600x1200 if you Alt-tab out of the game and then Alt-tab back to the game. Further details can be found in topic number 737-535
  • Serious Sam: The Second Encounter: Playing the game for approximately 5 to 10 minutes under Windows XP with the game quality set at normal/default, results in display corruption being seen in the menu. Further details can be found in topic number 737-10090
  • Star Wars Jedi Knight 2: Saving a game and attempting to load the saved game under Windows XP results in the preview window display a blank preview screen. Further details can be found in topic number
  • Star Wars Knights of the Old Republic: Running the Dantoonie level of the game may result in hesitation being noticed. Further details can be found in topic number 737-19378
  • World of Warcraft: Enabling Full-Screen Glow in the game may result in a blue screen image being displayed when walking under water. This issue is know to occur when using an ATI Radeon® 9100 or 8500 series product. Further details can be found in topic number 737-19075
  • World of Warcraft: Display corruption is noticed when switching between the game and the Windows desktop, when the desktop is set to 1280x1024 and the graphic preferences is set to Optimal Quality. Further details can be found in topic number 737-19785
  • The Apply button in the Custom settings of the Advanced mode found under the Catalyst™ Control Center Video standard settings is grayed out when playing a media file. Further details can be found in topic number 737-497
  • Changing the DPI setting found in the General tab of the display properties to Large size (120 DPI) results in the change not taking effect when launching the Catalyst™ Control Center. Further details can be found in topic number 737-18885
  • Installing Realtek Audio/Marvel Lan driver under Windows 2000 results in the operating system failing to respond when performing the ATI driver installation. Further details can be found in topic number 737-19543
  • Creating a custom hot-key for rotation currently results in the custom hot-key to become unavailable for the secondary display device when extended desktop is enabled and the display devices are set to 1280x1024. Further details can be found in topic number 737-19542
  • Connecting two display devices using the DVI and CRT connectors on a system containing an ATI Xpress 200 results in the system failing to resume when entering standby state. Further details can be found in topic number 737-19538

Thanks for the heads up
 

· Psychotic Robot Master
Joined
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1,588 Posts
ok I was afraid to ask but I'll give it a try.

What the heck is the Omega drivers?Some kind of Unnofficial ones?Why should I pick the omega over the regular ones? Thank you ;)
 

· Back to regular business
Joined
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3,317 Posts
As you said: They are optimized versions of the standard Cats including some bugfixes (two OpenGL drivers for example - the most recent one and a CS driver) and enabling a bunch of hidden features. All in all worth trying.
 

· Registered
Joined
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7,407 Posts
Here's the results from Cat 5.7 on my 9800 Pro.

Yeah, negative MB/s? oO

Pete's texture/framebuffer speed test
Mail: [email protected]
Homepage: http://home.t-online.de/home/PeteBernert/

Vendor: ATI Technologies Inc.
Version: 2.0.5220 WinXP Release
Renderer: RADEON 9800 Pro x86/SSE2

---------------------------------
OpenGL extensions:
GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
---------------------------------

Texture uploading speed
---------------------------------

Format: 01 - Size: R=8 G=8 B=8 A=8
Speed: 145.971 Mtex/s 583.882 MB/s

Format: 02 - Size: R=8 G=8 B=8 A=8
Speed: 132.093 Mtex/s 528.373 MB/s

Format: 03 - Size: R=8 G=8 B=8 A=8
Speed: 133.016 Mtex/s 532.065 MB/s

Format: 04 - Size: R=8 G=8 B=8 A=8
Speed: 9.41534 Mtex/s 37.6614 MB/s

Format: 05 - Size: R=8 G=8 B=8 A=8
Speed: 9.39349 Mtex/s 37.574 MB/s

Format: 06 - Size: R=8 G=8 B=8 A=8
Speed: 9.39023 Mtex/s 37.5609 MB/s

Format: 07 - Size: R=8 G=8 B=8 A=8
Speed: 132.208 Mtex/s 528.832 MB/s

Format: 08 - Size: R=8 G=8 B=8 A=8
Speed: 131.837 Mtex/s 527.346 MB/s

Format: 09 - Size: R=8 G=8 B=8 A=8
Speed: 132.732 Mtex/s 530.929 MB/s

Format: 10 - Size: R=5 G=5 B=5 A=1
Speed: 141.099 Mtex/s 564.396 MB/s

Format: 11 - Size: R=5 G=5 B=5 A=1
Speed: 305.201 Mtex/s 610.402 MB/s

Format: 12 - Size: R=4 G=4 B=4 A=4
Speed: 226.558 Mtex/s 906.232 MB/s

Format: 13 - Size: R=4 G=4 B=4 A=4
Speed: 10.2673 Mtex/s 20.5346 MB/s

Format: 14 - Size: R=8 G=8 B=8 A=8
Speed: 152.699 Mtex/s 458.097 MB/s



Framebuffer texture speed (back)
---------------------------------

Format: 01 - Size: R=8 G=8 B=8 A=8
Speed: -220.048 Mtex/s -880.192 MB/s

Format: 02 - Size: R=8 G=8 B=8 A=8
Speed: -222.56 Mtex/s -890.241 MB/s

Format: 03 - Size: R=8 G=8 B=8 A=8
Speed: -222.538 Mtex/s -890.154 MB/s

Format: 04 - Size: R=8 G=8 B=8 A=8
Speed: -225.247 Mtex/s -900.989 MB/s

Format: 05 - Size: R=8 G=8 B=8 A=8
Speed: -225.116 Mtex/s -900.465 MB/s

Format: 06 - Size: R=8 G=8 B=8 A=8
Speed: -225.16 Mtex/s -900.639 MB/s

Format: 07 - Size: R=8 G=8 B=8 A=8
Speed: -222.495 Mtex/s -889.979 MB/s

Format: 08 - Size: R=8 G=8 B=8 A=8
Speed: -222.407 Mtex/s -889.629 MB/s

Format: 09 - Size: R=8 G=8 B=8 A=8
Speed: -222.691 Mtex/s -890.765 MB/s

Format: 10 - Size: R=5 G=5 B=5 A=1
Speed: 40.4794 Mtex/s 161.918 MB/s

Format: 11 - Size: R=5 G=5 B=5 A=1
Speed: 42.6421 Mtex/s 85.2842 MB/s

Format: 12 - Size: R=4 G=4 B=4 A=4
Speed: 42.6421 Mtex/s 170.568 MB/s

Format: 13 - Size: R=4 G=4 B=4 A=4
Speed: 39.8677 Mtex/s 79.7355 MB/s

Format: 14 - Size: R=8 G=8 B=8 A=8
Speed: -222.582 Mtex/s -667.746 MB/s



Framebuffer texture speed (front)
---------------------------------

Format: 01 - Size: R=8 G=8 B=8 A=8
Speed: -224.155 Mtex/s -896.62 MB/s

Format: 02 - Size: R=8 G=8 B=8 A=8
Speed: -223.674 Mtex/s -894.697 MB/s

Format: 03 - Size: R=8 G=8 B=8 A=8
Speed: -223.805 Mtex/s -895.222 MB/s

Format: 04 - Size: R=8 G=8 B=8 A=8
Speed: -226.405 Mtex/s -905.62 MB/s

Format: 05 - Size: R=8 G=8 B=8 A=8
Speed: -227.825 Mtex/s -911.3 MB/s

Format: 06 - Size: R=8 G=8 B=8 A=8
Speed: -226.427 Mtex/s -905.708 MB/s

Format: 07 - Size: R=8 G=8 B=8 A=8
Speed: -223.958 Mtex/s -895.833 MB/s

Format: 08 - Size: R=8 G=8 B=8 A=8
Speed: -223.827 Mtex/s -895.309 MB/s

Format: 09 - Size: R=8 G=8 B=8 A=8
Speed: -223.893 Mtex/s -895.571 MB/s

Format: 10 - Size: R=5 G=5 B=5 A=1
Speed: 38.8192 Mtex/s 155.277 MB/s

Format: 11 - Size: R=5 G=5 B=5 A=1
Speed: 41.0474 Mtex/s 82.0948 MB/s

Format: 12 - Size: R=4 G=4 B=4 A=4
Speed: 40.7415 Mtex/s 162.966 MB/s

Format: 13 - Size: R=4 G=4 B=4 A=4
Speed: 38.0109 Mtex/s 76.0218 MB/s

Format: 14 - Size: R=8 G=8 B=8 A=8
Speed: -223.172 Mtex/s -669.516 MB/s
 

· Canadian Spaceman
Joined
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8,906 Posts
salam_azad said:
Meh...Iam Not useing Catalyst Anymore... :eyemove: , I just got Nvided :lol:
Then dont reply if you dont have anything relevant to say. :rolleyes:
 

· Premium Member
Joined
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6,403 Posts
That's weird, I thought that Pete's FB tester program had 4 formats, not 14, and I've never seen the texture uploading speed test before oO. Good to see that ATi's framebuffer speeds are up to par now :).
 

· The Hunter
Joined
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17,202 Posts
Guys I really need your help, I'm a complete n00b when it comes to ATI and Catalyst drivers as I never even bothered updating on our family computer with the 9200, but now that I have a 9800se myself I needed drivers and got these latest ones, the v5.7 with the control center.

Now that I have installed everything it gives me the following error:
CLI.exe - Application Error
The application failed to initialize properly (0xc0000135). Click on OK to terminate the application.
I also noticed that in my display properties menu there is no way to edit all the settings or even look them up like I was used to with the older Catalyst stuff on the 9200. This error seems to be quite common or so I've read on the net. So I want to get me some older drivers which will work and where everything in the display properties will be okay again.

Which ones should I look up for if I want to play PSX emulation, and games like GTA:SA or FF8pc? Cause I've also seen some mayor graphics issues on R2RX's 9800 with GTA:SA (texture problems).

Any help or advice would be more than welcome. :)
 

· Canadian Spaceman
Joined
·
8,906 Posts
Cid Highwind said:
Guys I really need your help, I'm a complete n00b when it comes to ATI and Catalyst drivers as I never even bothered updating on our family computer with the 9200, but now that I have a 9800se myself I needed drivers and got these latest ones, the v5.7 with the control center.

Now that I have installed everything it gives me the following error:

I also noticed that in my display properties menu there is no way to edit all the settings or even look them up like I was used to with the older Catalyst stuff on the 9200. This error seems to be quite common or so I've read on the net. So I want to get me some older drivers which will work and where everything in the display properties will be okay again.

Which ones should I look up for if I want to play PSX emulation, and games like GTA:SA or FF8pc? Cause I've also seen some mayor graphics issues on R2RX's 9800 with GTA:SA (texture problems).

Any help or advice would be more than welcome. :)
Maybe give omegadrivers.net a shot.
 

· The Hunter
Joined
·
17,202 Posts
Thanks, I got it working now, a few next questions though:
How to get into safe boot without letting windows crash by interupting while it's booting? :heh: Normally I used the F8 button but somehow that only gives me the option of selecting from which source I want to boot.
And is there a way to check on my videocard's temperature in degrees Celcius?

Thanx in advance :)
 

· The Hunter
Joined
·
17,202 Posts
Well if you might be able to explain why something it's so bad we/I might be able to see why :)
 
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