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" U2K Tha Greate$t "
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214 Posts
Discussion Starter #1
Just finsh playing Killer Instinct, with only a tad bit of slowdown, looks like my ATI 7000 64MB can run it . :thumb:

What about yall, does it run ok ?

Btw, i am using windows 98 SE, might be some difference in xp tho , who knows.
 

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" U2K Tha Greate$t "
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214 Posts
Discussion Starter #4
You just have to change the display settings to your graphic card and it should work alot better and faster too.
 

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InnarX
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2,756 Posts
I have very decent performance when I play Killer Instinct. I have tweaked the hell out of the emulator, plugins and Radeon drivers, but it's nice.

Anyway, I am looking forward to something concerning emulation. The Glide64 v0.8 Wonders runs...well, exactly like that..a wonder. :D Now, for those who don't have the privelage of owning a 3dfx card, there is an amazing wrapper, and i've posted the link before, as I shall do here.

Anyway, the progress indicates something very exciting for those who use Glife64 for N64 emulation:

Updated Jun-19-2005 - current version 0.84c

This is the home of latest and greatest release of zeckensack's Glide wrapper. It implements and emulates the 3dfx Voodoo cards' native Glide2 and Glide3 APIs on top of OpenGL, and supports a lot of games written for Glide. Download here.

This is a small bugfix release. Radeon 8500 to 9200 owners now get proper fog in Glide3 games. That's about the biggest change.
Unless someone reports something serious, this will form the basis for me finally venturing toward full TEXTUREBUFFER support for Glide64. And I might just fix the pink menu in Outlaws along the way.

As usual, you can have a look at the documentation (which includes the full changelog) without having to install anything. It's the same thing that's included in the download package.
If you want an earlier version, you can get some here.

In case you've missed it, since 0.84b my wrapper finally supports some amount of chroma keying emulation on Radeon 7xxx and Geforce 4MX cards and it also properly supports the new "depth buffer render" option found in Glide64 v0.8 "Wonder".


http://www.zeckensack.de/glide/index.html

r2rX :D
 

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Study>Bton/Live>Bmore
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1,353 Posts
Thanks for the update R2RX, I play N64 on my laptop which has only a Mobility Radeon M6 (the first mobile radeon) but it plays everything flawless too :) Wonderful it is!
 

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Premium Member
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12,032 Posts
I doubt that -_- I couldn't run half the games I have with my 500Mhz, 192mb RAM, and 64mb video card and get 60fps. An odd few yea, but most of them were around 30-40fps.
 

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Premium Member
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yeah, i seriously doubt that too. what kind of graphics did you run it with, wireframe? oO
 

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Registered
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Razor Blade said:
I doubt that -_- I couldn't run half the games I have with my 500Mhz, 192mb RAM, and 64mb video card and get 60fps. An odd few yea, but most of them were around 30-40fps.
Were you using AGP? And maybe it's because I'm using a non-updated version of 1964 or a version newer then the one you have. I dunno. All the games I want to play run fine(except for this shadow problem I have with all of my games I play on that computer, it gets really flickery). You weren't using a celeron were you? :D
 

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Premium Member
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No A Pentium 3 and AGP slot oO
 

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The Hunter
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15,879 Posts
Razor Blade said:
I doubt that -_- I couldn't run half the games I have with my 500Mhz, 192mb RAM, and 64mb video card and get 60fps. An odd few yea, but most of them were around 30-40fps.
You should've been getting higher I think. On my old computer (K6 333, TNT2 32meg, 288m SDram) I was able to get a constant 30fps in PJ64 1.4.

And 1964 was supposed to be even faster than PJ64 IIRC.
 

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" U2K Tha Greate$t "
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214 Posts
Discussion Starter #14
I was playing roadsters the other day, and it ran at 55 fps the whole time. 1964 is the best emulator, for low end systems. Even tho my system is not really low end, kinda like middle end.
 
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