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Discussion Starter · #1 ·
Directly after the screen where you choose your characters or the screen where Koji is talking about the history of the temple. Basically, it hangs right before anything 3d. The CD stops trying to load and the CPU shows no use.
Is it the way the CDR is configured or is it the way the graphics are configured? That's what I need to know.

Pete's OpenGL2
Everything on full,
PSX to aspect ratio enabled,
MDEC filter,
Screensaver fix,
WinXP fix.

P.E.O.P.S CDR Driver
IOCTL commands type 2
Thread Read
Use Subchannel file

Pentium4, 1.4 GHZ
Nvidia Geforce4 4600 Ti
512 MB Memory
80 GB Hard disk space
CD/DVD rewritable drive

I've also made a .mds from my CD and tried that, so it's probably not a problem with the CD being scratched.
 

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Have you tried using pete's opengl 1.75? Although a 4600 can manage to work with ogl2, it's lack of dx9 shaders doesn't make it the best idea.
 

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Discussion Starter · #3 ·
I-Chan said:
Have you tried using pete's opengl 1.75? Although a 4600 can manage to work with ogl2, it's lack of dx9 shaders doesn't make it the best idea.
I've used both. It does the same effect. To tell the truth, they both look equally beautiful and run at about the same speeds with the other games I play like FF7, FF8, FF9, and FFT. I'm trying epsxe 1.5.2 as an alternative now, but as it stands currently, nothing works with epsxe 1.6.0.
 

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bsnes, ePSXe
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I-Chan said:
Have you tried using pete's opengl 1.75? Although a 4600 can manage to work with ogl2, it's lack of dx9 shaders doesn't make it the best idea.
if you turn off the shader functions and do "no render to texture" it will work fine :) there's even a GF4/XP special fix.
 

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Yeah, i know it can be used, but the idea behind OGL2 was mainly to use the shader extensions, so maybe some game might have problems without them. Anyway, as neither worked, try peops gpu plugin to make sure wether it's a gpu problem or not.
 

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Discussion Starter · #7 ·
It didn't work.

P.E.O.P.S. Soft Driver must be incompatible with my computer. Whenever I use it for anything, my screen turns off and the game will not work. Heh, not exactly the best test in the world, but no, it didn't work.
 

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Weird though...have you tried another CD plugin?
If not, I recommand running it through an image with the Mooby2 plugin.

Besides, I suggest using the EDIT button to make things neat.
 

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Discussion Starter · #9 ·
I will if you can tell me how Mooby works.

Neatness is in the eye of the beholder....

I'll try Mooby, but I've not figured out how to get it to work properly. I'll read through its readmes and see what I can get it to do.
 

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Discussion Starter · #10 ·
I solved the problem!

This is the weirdest CD I've ever seen.... Apparently, the CD tells the Playstation to not read the subchannels as its copy-protection. As such, if you use a subchannel file or read subchannels, the game won't work. Once I found this out, (from a pal) I simply turned subchannels off on P.E.O.P.S. CDR plugin and everything works perfectly. Heh, this game is beautiful. It runs 100% smooth even on full graphics. :wub:
 

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bsnes, ePSXe
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Gargerath said:
Neatness is in the eye of the beholder....
actually, fireblaster_lyz phrased it a little soft. it's the board's rules to not double post, and even if it wasn't, i'm a moderator and i like things neat and tidy so that's the way it shall be ;)

anyway, glad you got it working.

I-Chan: OGL2 wasnt meant to use shaders, it was a rebuilt OGL for higher compatibility.
 

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Posts 6/7, and posts 9/10
 

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hushypushy said:
I-Chan: OGL2 wasnt meant to use shaders, it was a rebuilt OGL for higher compatibility.
Where Pete was trying to use some features that were to be part of the opengl 2.0 specification, as explained in the readme, and i understand that part of them shaders. Then most of the features were made available before 2.0 was out, she he could release ogl2.x before the 2.0 spec was out and inplemented (wich is happening now). If you study the evolution of the plugin, the ability to turn off the use of shaders on it was added after the first releases.
 
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