Have you tried using pete's opengl 1.75? Although a 4600 can manage to work with ogl2, it's lack of dx9 shaders doesn't make it the best idea.
I've used both. It does the same effect. To tell the truth, they both look equally beautiful and run at about the same speeds with the other games I play like FF7, FF8, FF9, and FFT. I'm trying epsxe 1.5.2 as an alternative now, but as it stands currently, nothing works with epsxe 1.6.0.I-Chan said:Have you tried using pete's opengl 1.75? Although a 4600 can manage to work with ogl2, it's lack of dx9 shaders doesn't make it the best idea.
if you turn off the shader functions and do "no render to texture" it will work fineI-Chan said:Have you tried using pete's opengl 1.75? Although a 4600 can manage to work with ogl2, it's lack of dx9 shaders doesn't make it the best idea.
actually, fireblaster_lyz phrased it a little soft. it's the board's rules to not double post, and even if it wasn't, i'm a moderator and i like things neat and tidy so that's the way it shall beGargerath said:Neatness is in the eye of the beholder....
Where Pete was trying to use some features that were to be part of the opengl 2.0 specification, as explained in the readme, and i understand that part of them shaders. Then most of the features were made available before 2.0 was out, she he could release ogl2.x before the 2.0 spec was out and inplemented (wich is happening now). If you study the evolution of the plugin, the ability to turn off the use of shaders on it was added after the first releases.hushypushy said:I-Chan: OGL2 wasnt meant to use shaders, it was a rebuilt OGL for higher compatibility.