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ePSXe doesn't use Control Pad plugins. It handles the job internally in order to support Analog controls and DirectX8 force feedback (rumbling), a feature I think is not currently in the DPad plugin spec. This also allows them to support the Burutter force feedback adapter.

For the most part, it's a solid system that doesn't need much work...but I'm still waiting for POV Hat support. I can't use the D-Pad on my AxisPad without it.
 
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