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Ahh, finally some N64 news after all those PSX updates during the last 48 hours :) And yet again, it concerns the publically stopped <a href="http://apollo.emulation64.com/" TARGET="_blank">Apollo</a>, whose homepage got updated with a more detailed status log of the thing we already reported yesterday in our status update (cool, ehh ? =)). Here's what Azimer wrote :<ul>Wow... two updates in less then a week. :) I am on the ball. I fixed my problem with Killer Instinct Gold. It works 100% now with graphics (no more black sprites). It also allowed BomberMan64 to work, so I am pretty happy with the games that work vs the games that don't now. I bugs were two major CPU bugs which were left over from FlashRAM. One prevented TLB'd memory addresses from being written to (I don't know how this got in there), and the other one prevented the latest exception EPC from being used. This last bug was a very odd one. I am not sure if I am doing it right so I will have to verify it. (...)

Unfortunately it's not 100% playable because I had to resort to a hack to make it work. I've also been working on Perfect Dark, but I seem to be stuck. I am not getting the second set of TLB entries defined and when I went to hack that out, it just didn't work unlike GE. So more bug hunting is underway... (...)</ul>Sounds very promising. You can check out the complete status update over at the <a href="http://apollo.emulation64.com/" TARGET="_blank">Apollo homepage</a> (click Dev. log in the right menu, it isn't mentioned on the mainpage).
 
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