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Discussion Starter #1
I play "Tales of Eternia".
when it into the battle epsxe crash!!!
and pop a windows
"epsxe.exe cause gpupeteropengl.dl lfail"
but when i use peter's d3d plugin it won't happen.
I don't know what to do!!

TB800
256mb sdram
elsa GF2 pro (with D4 21.81)


sorry for my poor english!!
thx!!
 

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Someone correct me if I'm wrong, but I don't think Tales of Eternia is fully playable with epsxe? So you'll probably be stuck with these crashes I believe if that is the case.
 

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I'm in despair!
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Originally posted by gerbilcannon
Someone correct me if I'm wrong, but I don't think Tales of Eternia is fully playable with epsxe? So you'll probably be stuck with these crashes I believe if that is the case.
The english version (Tales of Destiny II) works fine in ePSXe.

sanperce,
Seems like a driver problem for me. You might try re-installing the drivers for your video card, or using a different version of the drivers.

[]s Badaro
 

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Trans-Am Mode
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Cosmic3K is correct, even having installed different drivers will not change anything. (believe me, i downloaded all the fast detonators out there but none worked. :( ) btw, i use the d3d drivers and it works great :)

ps. i tested this on a TNT2 M64 & GeForce 2 MX 200
 

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Yep Pete's OGL driver doesn't work during ToD battles.
Pete's D3D driver works except in City of Scorched Sand, Chambard.
So you have to use Pete's Soft driver (maybe OGL driver might also work since there is no battle) in this town^_^;

Be grateful that you can still be able to play the game.

Hmm, some conversations are text-only, right?
 

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Stragely Petes Open GL , gives less speed than the otheres , but more problem , the good thing is that is the one with the best quality !
 

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Originally posted by Zell
Stragely Petes Open GL , gives less speed than the otheres , but more problem , the good thing is that is the one with the best quality !
Well, as you all know, all plugins are created to serve a particular purpose. One plugin that may work great on a particular game, may not serve as well for another. Even then, none of your games will ever run perfectly sanperce. If you want your games to run perfectly, stick to a playstation, not an emulator. In any case, just have a good time!:) :cool:
 

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Coffee Demon
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Hmmm

Pete has made some adjustments to his OpenGL that could possibly alleviate this... Download the new release version 1.54 and read the changes...He has added some of the features from his D3D that prevented crashing...Hopefully this will correct the problem...Let us know if it works...
 

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I wish Pete would fix his SPU's voice conversation overlapping problem.
If Pete doesn't have the game, I guess it won't happen^_^;
I hate to switch to Eternal SPU to hear near perfect conversation in the game and surround background sfx.
 

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Originally posted by Otaku-kun
I wish Pete would fix his SPU's voice conversation overlapping problem.
If Pete doesn't have the game, I guess it won't happen^_^;
I hate to switch to Eternal SPU to hear near perfect conversation in the game and surround background sfx.
As I said earlier in this thread, no plugin is absolutely perfect for any game. The omly way to experience the full potential of any game, you must use the Playstation itself. No emulator can compare. Emulators are just convienient substitutes for the real thing.
 

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Originally posted by DougDflute


As I said earlier in this thread, no plugin is absolutely perfect for any game. The omly way to experience the full potential of any game, you must use the Playstation itself. No emulator can compare. Emulators are just convienient substitutes for the real thing.
Sounds, but graphics? The psx can't compare to psx emus.. I do have the real thing as well.. But I much rather play psx games on psx emus..
 

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Originally posted by fivefeet8


Sounds, but graphics? The psx can't compare to psx emus.. I do have the real thing as well.. But I much rather play psx games on psx emus..
Yes. But that is at the cost of other features. If your top prioroty is graphics, then, of course, that's fine. But every plugin has weaknesses as well as srengths. For instance, Pete's OpenG has, as you said, excellent graphics, but it often freezes for a split second before a transition. The freeze is so short that it is torlerable, but it still kinda annoys me.
 
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