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Discussion Starter #1
I have gone ahead and created a minor patch to stop errors while starting up Animal Crossing City Folk. All it does is comment out the Panic for directories already existing, and it adds recognition for /dev/usb/kbd. I have no idea how to code for the keyboard so I left that all out, it just doesn't error when encountering a game that calls for it.

I have attached a .zip file with a .patch file created with Tortoise SVN, and the .h and .ccp files for the usb kbd. If someone with SVN access wants to look it over and verify it, I would be glad to see it submitted.
 

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Hello, there's a little hamster running in my brain's wheel, but i can't find an answer...

Where should i put these files (.patch, .cpp, .h) to let them work?

Thank you!
 

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Discussion Starter #4
Well you need to be able to compile from source first of all. The .patch can be applied with tortoiseSVN and the .cpp and .h go into certain directories of the course. I can't remember which ones exactly but it shouldn't be to difficult ot find out.
 
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