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An up-to-date FFVII config recommendation?

9058 Views 18 Replies 7 Participants Last post by  sultanoswing
Hallo. I apologize profusely if my question has been answered a thousand times already, I couldn't find the answer I needed via searching. Can someone recommend me a good configuration for FFVII? My system is based around this hardware:

Athlon 64 3200+ [Clawhammer] with a small overclock
MSI K8N Neo Platinum mainboard [nForce 3 250Gb chipset]
HIS 9800 Pro IceQ
1 GB Crucial Ballistix PC3200 @ 2-2-2-5, 1T
Mitsubishi Diamond Pro 930SB 19" monitor
Blah...

I am using ePSXe v1.6.0, Pete's OpenGL2 Driver 2.7, and Eternal SPU 1.50. I generally use a 1600 X 1200 screen resolution, refresh rate is 85Hz. FFVII runs OK, but I know that with the right config I can improve it. It's bearable, but I'm getting these weird green lines around objects on the screen. If someone can recommend some plugins to try or the best way to configure these plugins I already have, please post, it would be a great help. :mad:)
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are you calling this out of date? :cry:

try that out ;) i've been playing FF7 a bit lately with that config, i like it....
well...

i have it on Very High X and Very High Y. only Nvidia GeForce4 (NOT mx), the FX series, and 6xxx series support very high Y. for all else (i.e., Radeons), put on High X. it will still look really good.
i'm gonna edit the post to make it more clear, though. just to prevent further misunderstanding.

i dont really know how FF7 can look any better...i mean, it is a PSX game after all. the only thing i can further suggest is to use shaders, perhaps a bit of smoothing or whatever you like. beyond that, while OGL2 is excellent, it's not a miracle maker....

anywho, here's the link to shaders: http://pbernert.com/html/gpu.htm#SHADER
emusnicker, i remember setting that for a reason, i cant remember what it was at the moment...probably something with battle swirls. but hey if 1/3/2 works...why not eh? if 1/3/1 works for you go for it.

ninja: you can add it to a previous post, just use Edit ;) anywho, the reason is that OGL2 doesnt let you use AA and OGL does. so, OGL draws the polygon and AA's the edges. OGL2 doesnt do that. sadly, since you have a radeon, you cant use Very High X and Y (which would make cloud actually a lot smoother).
its because OGL2 uses render to texture (like Halo) and you cant AA polygons rendered in the P buffer. sorry.
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