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AmiDog's GPU Plugin by Mathias Roslund
This is a PSX GPU Plugin which focus on accuracy and simplicity. It uses the same software simulation as the GPU test program. The options are few:
Contact:
Write to me at: maro [at] amidog [dot] se
Get latest version from: http://psx.amidog.se
History:
This is a PSX GPU Plugin which focus on accuracy and simplicity. It uses the same software simulation as the GPU test program. The options are few:
Texture cache:
Enable emulation of the PSX GPU texture cache.
Interlace half rate:Refresh interlace as full frames, and not one field at a time.
Progressive double scan:Render each line twice to avoid black empty lines.
Bright scanlines:Render scanlines with half brightness instead of black.
No scale:Render centered unscaled image (=fast but small).
Limit frame rate:Limit the framerate to 50/60 frames per second.
New GPU:Emulate the new (v2) GPU as used in later (common) PSX models.
Display type:Select emulated display type. Affects visible resolution.
Contact:
Write to me at: maro [at] amidog [dot] se
Get latest version from: http://psx.amidog.se
History:
1.8 (2014-05-10):
Fixed VRAM masking.1.7 (2014-05-02):
Improved status emulation.
Fixed overlapping VRAM moves.1.6 (2014-01-01):
Added IRQ emulation.
Improved status emulation (field, odd/even).
Added display option.1.5 (2013-12-31):
Texel cache fixes.1.4 (2013-09-07):
Cleanups.
XY-flip (mirror) emulation (v2 only).1.3 (2013-08-23):
Fixed tpage bug.
Texture cache improvements.
Improved status emulation.
Added emulation of new GPU version (v2).1.2 (2013-07-01):
Optimized display code.1.1 (2013-06-29):
Optimizations.1.0 (2013-06-03):
Handle 24-bit mode.
Use DirectDraw.
Bugfixes.
First release.